You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

531 lines
16 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1802874527160168}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1129928851105298
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4170456557457488}
  22. - component: {fileID: 33093842184557252}
  23. - component: {fileID: 23505705462176506}
  24. m_Layer: 0
  25. m_Name: Crystal4 (2)
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 4294967295
  30. m_IsActive: 1
  31. --- !u!1 &1205939232296544
  32. GameObject:
  33. m_ObjectHideFlags: 0
  34. m_PrefabParentObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 5
  37. m_Component:
  38. - component: {fileID: 4478421281478984}
  39. - component: {fileID: 33723652901129428}
  40. - component: {fileID: 23088386184510844}
  41. m_Layer: 0
  42. m_Name: Crystal2 (2)
  43. m_TagString: Untagged
  44. m_Icon: {fileID: 0}
  45. m_NavMeshLayer: 0
  46. m_StaticEditorFlags: 4294967295
  47. m_IsActive: 1
  48. --- !u!1 &1215228046985040
  49. GameObject:
  50. m_ObjectHideFlags: 0
  51. m_PrefabParentObject: {fileID: 0}
  52. m_PrefabInternal: {fileID: 100100000}
  53. serializedVersion: 5
  54. m_Component:
  55. - component: {fileID: 4962583182760910}
  56. - component: {fileID: 33527512798104256}
  57. - component: {fileID: 23119708661952174}
  58. m_Layer: 0
  59. m_Name: Crystal1 (2)
  60. m_TagString: Untagged
  61. m_Icon: {fileID: 0}
  62. m_NavMeshLayer: 0
  63. m_StaticEditorFlags: 4294967295
  64. m_IsActive: 1
  65. --- !u!1 &1375127525570524
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_PrefabParentObject: {fileID: 0}
  69. m_PrefabInternal: {fileID: 100100000}
  70. serializedVersion: 5
  71. m_Component:
  72. - component: {fileID: 4630676049896162}
  73. - component: {fileID: 33956844612821164}
  74. - component: {fileID: 23104183214515940}
  75. m_Layer: 0
  76. m_Name: Crystal3 (2)
  77. m_TagString: Untagged
  78. m_Icon: {fileID: 0}
  79. m_NavMeshLayer: 0
  80. m_StaticEditorFlags: 4294967295
  81. m_IsActive: 1
  82. --- !u!1 &1536435256653178
  83. GameObject:
  84. m_ObjectHideFlags: 0
  85. m_PrefabParentObject: {fileID: 0}
  86. m_PrefabInternal: {fileID: 100100000}
  87. serializedVersion: 5
  88. m_Component:
  89. - component: {fileID: 4529817527099390}
  90. - component: {fileID: 33911631813036214}
  91. - component: {fileID: 23502476280540448}
  92. m_Layer: 0
  93. m_Name: Crystal1 (2)
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 4294967295
  98. m_IsActive: 1
  99. --- !u!1 &1802874527160168
  100. GameObject:
  101. m_ObjectHideFlags: 0
  102. m_PrefabParentObject: {fileID: 0}
  103. m_PrefabInternal: {fileID: 100100000}
  104. serializedVersion: 5
  105. m_Component:
  106. - component: {fileID: 4657283010033850}
  107. m_Layer: 0
  108. m_Name: CrystalGroupGreen4
  109. m_TagString: Untagged
  110. m_Icon: {fileID: 0}
  111. m_NavMeshLayer: 0
  112. m_StaticEditorFlags: 4294967295
  113. m_IsActive: 1
  114. --- !u!1 &1989944769650822
  115. GameObject:
  116. m_ObjectHideFlags: 0
  117. m_PrefabParentObject: {fileID: 0}
  118. m_PrefabInternal: {fileID: 100100000}
  119. serializedVersion: 5
  120. m_Component:
  121. - component: {fileID: 4108048572437802}
  122. - component: {fileID: 33543759292518248}
  123. - component: {fileID: 23242840373183894}
  124. m_Layer: 0
  125. m_Name: Crystal4 (2)
  126. m_TagString: Untagged
  127. m_Icon: {fileID: 0}
  128. m_NavMeshLayer: 0
  129. m_StaticEditorFlags: 4294967295
  130. m_IsActive: 1
  131. --- !u!1 &1992029771607828
  132. GameObject:
  133. m_ObjectHideFlags: 0
  134. m_PrefabParentObject: {fileID: 0}
  135. m_PrefabInternal: {fileID: 100100000}
  136. serializedVersion: 5
  137. m_Component:
  138. - component: {fileID: 4240401028200180}
  139. - component: {fileID: 33278945109347006}
  140. - component: {fileID: 23022485246769800}
  141. m_Layer: 0
  142. m_Name: Crystal2 (2)
  143. m_TagString: Untagged
  144. m_Icon: {fileID: 0}
  145. m_NavMeshLayer: 0
  146. m_StaticEditorFlags: 4294967295
  147. m_IsActive: 1
  148. --- !u!4 &4108048572437802
  149. Transform:
  150. m_ObjectHideFlags: 1
  151. m_PrefabParentObject: {fileID: 0}
  152. m_PrefabInternal: {fileID: 100100000}
  153. m_GameObject: {fileID: 1989944769650822}
  154. m_LocalRotation: {x: -0.26382267, y: 0.17702071, z: 0.055311225, w: 0.94657385}
  155. m_LocalPosition: {x: -0.065999985, y: 0.011, z: 0.018}
  156. m_LocalScale: {x: 0.62663996, y: 0.6266401, z: 0.62664}
  157. m_Children: []
  158. m_Father: {fileID: 4657283010033850}
  159. m_RootOrder: 6
  160. m_LocalEulerAnglesHint: {x: -31.268002, y: 20.973001, z: 0.758}
  161. --- !u!4 &4170456557457488
  162. Transform:
  163. m_ObjectHideFlags: 1
  164. m_PrefabParentObject: {fileID: 0}
  165. m_PrefabInternal: {fileID: 100100000}
  166. m_GameObject: {fileID: 1129928851105298}
  167. m_LocalRotation: {x: -0.12166611, y: 0.72475445, z: -0.30407423, w: 0.60619074}
  168. m_LocalPosition: {x: -0.334, y: 0.041, z: 0.204}
  169. m_LocalScale: {x: 1, y: 1.2162515, z: 1}
  170. m_Children: []
  171. m_Father: {fileID: 4657283010033850}
  172. m_RootOrder: 3
  173. m_LocalEulerAnglesHint: {x: 17.053001, y: 94.809006, z: -34.755}
  174. --- !u!4 &4240401028200180
  175. Transform:
  176. m_ObjectHideFlags: 1
  177. m_PrefabParentObject: {fileID: 0}
  178. m_PrefabInternal: {fileID: 100100000}
  179. m_GameObject: {fileID: 1992029771607828}
  180. m_LocalRotation: {x: 0.03414496, y: 0.56295097, z: 0.48959446, w: 0.66499454}
  181. m_LocalPosition: {x: 0.164, y: 0.049, z: -0.16}
  182. m_LocalScale: {x: 1, y: 1, z: 1}
  183. m_Children: []
  184. m_Father: {fileID: 4657283010033850}
  185. m_RootOrder: 1
  186. m_LocalEulerAnglesHint: {x: -30.386002, y: 65.053, z: 53.074}
  187. --- !u!4 &4478421281478984
  188. Transform:
  189. m_ObjectHideFlags: 1
  190. m_PrefabParentObject: {fileID: 0}
  191. m_PrefabInternal: {fileID: 100100000}
  192. m_GameObject: {fileID: 1205939232296544}
  193. m_LocalRotation: {x: -0.07964531, y: -0.28015983, z: -0.2014267, w: 0.9351976}
  194. m_LocalPosition: {x: 0.09899998, y: 0, z: 0.076}
  195. m_LocalScale: {x: 0.7557633, y: 0.83733976, z: 0.75576335}
  196. m_Children: []
  197. m_Father: {fileID: 4657283010033850}
  198. m_RootOrder: 4
  199. m_LocalEulerAnglesHint: {x: -15.179001, y: -30.644001, z: -20.128}
  200. --- !u!4 &4529817527099390
  201. Transform:
  202. m_ObjectHideFlags: 1
  203. m_PrefabParentObject: {fileID: 0}
  204. m_PrefabInternal: {fileID: 100100000}
  205. m_GameObject: {fileID: 1536435256653178}
  206. m_LocalRotation: {x: -0.6718073, y: 0.5537459, z: 0.18390429, w: 0.45631093}
  207. m_LocalPosition: {x: 0.22, y: 0.071, z: 0.204}
  208. m_LocalScale: {x: 1, y: 1, z: 1}
  209. m_Children: []
  210. m_Father: {fileID: 4657283010033850}
  211. m_RootOrder: 0
  212. m_LocalEulerAnglesHint: {x: -54.764004, y: 153.408, z: -87.048004}
  213. --- !u!4 &4630676049896162
  214. Transform:
  215. m_ObjectHideFlags: 1
  216. m_PrefabParentObject: {fileID: 0}
  217. m_PrefabInternal: {fileID: 100100000}
  218. m_GameObject: {fileID: 1375127525570524}
  219. m_LocalRotation: {x: 0.07932044, y: -0.5812457, z: -0.18178484, w: 0.78918695}
  220. m_LocalPosition: {x: -0.013999999, y: -0.044, z: 0.274}
  221. m_LocalScale: {x: 1, y: 1, z: 1}
  222. m_Children: []
  223. m_Father: {fileID: 4657283010033850}
  224. m_RootOrder: 2
  225. m_LocalEulerAnglesHint: {x: -4.9410005, y: -71.767006, z: -22.368002}
  226. --- !u!4 &4657283010033850
  227. Transform:
  228. m_ObjectHideFlags: 1
  229. m_PrefabParentObject: {fileID: 0}
  230. m_PrefabInternal: {fileID: 100100000}
  231. m_GameObject: {fileID: 1802874527160168}
  232. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  233. m_LocalPosition: {x: 0, y: 0, z: 0}
  234. m_LocalScale: {x: 1, y: 1, z: 1}
  235. m_Children:
  236. - {fileID: 4529817527099390}
  237. - {fileID: 4240401028200180}
  238. - {fileID: 4630676049896162}
  239. - {fileID: 4170456557457488}
  240. - {fileID: 4478421281478984}
  241. - {fileID: 4962583182760910}
  242. - {fileID: 4108048572437802}
  243. m_Father: {fileID: 0}
  244. m_RootOrder: 0
  245. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  246. --- !u!4 &4962583182760910
  247. Transform:
  248. m_ObjectHideFlags: 1
  249. m_PrefabParentObject: {fileID: 0}
  250. m_PrefabInternal: {fileID: 100100000}
  251. m_GameObject: {fileID: 1215228046985040}
  252. m_LocalRotation: {x: 0.08826413, y: 0.2600892, z: 0.06958161, w: 0.95902115}
  253. m_LocalPosition: {x: -0.13900006, y: 0, z: 0.213}
  254. m_LocalScale: {x: 0.8300929, y: 0.8808217, z: 0.8300929}
  255. m_Children: []
  256. m_Father: {fileID: 4657283010033850}
  257. m_RootOrder: 5
  258. m_LocalEulerAnglesHint: {x: 7.649, y: 31.047, z: 10.427}
  259. --- !u!23 &23022485246769800
  260. MeshRenderer:
  261. m_ObjectHideFlags: 1
  262. m_PrefabParentObject: {fileID: 0}
  263. m_PrefabInternal: {fileID: 100100000}
  264. m_GameObject: {fileID: 1992029771607828}
  265. m_Enabled: 1
  266. m_CastShadows: 1
  267. m_ReceiveShadows: 1
  268. m_MotionVectors: 1
  269. m_LightProbeUsage: 1
  270. m_ReflectionProbeUsage: 1
  271. m_Materials:
  272. - {fileID: 2100000, guid: 75a42768732b4ad409244bfa0d0aae6d, type: 2}
  273. m_StaticBatchInfo:
  274. firstSubMesh: 0
  275. subMeshCount: 0
  276. m_StaticBatchRoot: {fileID: 0}
  277. m_ProbeAnchor: {fileID: 0}
  278. m_LightProbeVolumeOverride: {fileID: 0}
  279. m_ScaleInLightmap: 1
  280. m_PreserveUVs: 0
  281. m_IgnoreNormalsForChartDetection: 0
  282. m_ImportantGI: 0
  283. m_SelectedEditorRenderState: 3
  284. m_MinimumChartSize: 4
  285. m_AutoUVMaxDistance: 0.5
  286. m_AutoUVMaxAngle: 89
  287. m_LightmapParameters: {fileID: 0}
  288. m_SortingLayerID: 0
  289. m_SortingLayer: 0
  290. m_SortingOrder: 0
  291. --- !u!23 &23088386184510844
  292. MeshRenderer:
  293. m_ObjectHideFlags: 1
  294. m_PrefabParentObject: {fileID: 0}
  295. m_PrefabInternal: {fileID: 100100000}
  296. m_GameObject: {fileID: 1205939232296544}
  297. m_Enabled: 1
  298. m_CastShadows: 1
  299. m_ReceiveShadows: 1
  300. m_MotionVectors: 1
  301. m_LightProbeUsage: 1
  302. m_ReflectionProbeUsage: 1
  303. m_Materials:
  304. - {fileID: 2100000, guid: 75a42768732b4ad409244bfa0d0aae6d, type: 2}
  305. m_StaticBatchInfo:
  306. firstSubMesh: 0
  307. subMeshCount: 0
  308. m_StaticBatchRoot: {fileID: 0}
  309. m_ProbeAnchor: {fileID: 0}
  310. m_LightProbeVolumeOverride: {fileID: 0}
  311. m_ScaleInLightmap: 1
  312. m_PreserveUVs: 0
  313. m_IgnoreNormalsForChartDetection: 0
  314. m_ImportantGI: 0
  315. m_SelectedEditorRenderState: 3
  316. m_MinimumChartSize: 4
  317. m_AutoUVMaxDistance: 0.5
  318. m_AutoUVMaxAngle: 89
  319. m_LightmapParameters: {fileID: 0}
  320. m_SortingLayerID: 0
  321. m_SortingLayer: 0
  322. m_SortingOrder: 0
  323. --- !u!23 &23104183214515940
  324. MeshRenderer:
  325. m_ObjectHideFlags: 1
  326. m_PrefabParentObject: {fileID: 0}
  327. m_PrefabInternal: {fileID: 100100000}
  328. m_GameObject: {fileID: 1375127525570524}
  329. m_Enabled: 1
  330. m_CastShadows: 1
  331. m_ReceiveShadows: 1
  332. m_MotionVectors: 1
  333. m_LightProbeUsage: 1
  334. m_ReflectionProbeUsage: 1
  335. m_Materials:
  336. - {fileID: 2100000, guid: 75a42768732b4ad409244bfa0d0aae6d, type: 2}
  337. m_StaticBatchInfo:
  338. firstSubMesh: 0
  339. subMeshCount: 0
  340. m_StaticBatchRoot: {fileID: 0}
  341. m_ProbeAnchor: {fileID: 0}
  342. m_LightProbeVolumeOverride: {fileID: 0}
  343. m_ScaleInLightmap: 1
  344. m_PreserveUVs: 0
  345. m_IgnoreNormalsForChartDetection: 0
  346. m_ImportantGI: 0
  347. m_SelectedEditorRenderState: 3
  348. m_MinimumChartSize: 4
  349. m_AutoUVMaxDistance: 0.5
  350. m_AutoUVMaxAngle: 89
  351. m_LightmapParameters: {fileID: 0}
  352. m_SortingLayerID: 0
  353. m_SortingLayer: 0
  354. m_SortingOrder: 0
  355. --- !u!23 &23119708661952174
  356. MeshRenderer:
  357. m_ObjectHideFlags: 1
  358. m_PrefabParentObject: {fileID: 0}
  359. m_PrefabInternal: {fileID: 100100000}
  360. m_GameObject: {fileID: 1215228046985040}
  361. m_Enabled: 1
  362. m_CastShadows: 1
  363. m_ReceiveShadows: 1
  364. m_MotionVectors: 1
  365. m_LightProbeUsage: 1
  366. m_ReflectionProbeUsage: 1
  367. m_Materials:
  368. - {fileID: 2100000, guid: 75a42768732b4ad409244bfa0d0aae6d, type: 2}
  369. m_StaticBatchInfo:
  370. firstSubMesh: 0
  371. subMeshCount: 0
  372. m_StaticBatchRoot: {fileID: 0}
  373. m_ProbeAnchor: {fileID: 0}
  374. m_LightProbeVolumeOverride: {fileID: 0}
  375. m_ScaleInLightmap: 1
  376. m_PreserveUVs: 0
  377. m_IgnoreNormalsForChartDetection: 0
  378. m_ImportantGI: 0
  379. m_SelectedEditorRenderState: 3
  380. m_MinimumChartSize: 4
  381. m_AutoUVMaxDistance: 0.5
  382. m_AutoUVMaxAngle: 89
  383. m_LightmapParameters: {fileID: 0}
  384. m_SortingLayerID: 0
  385. m_SortingLayer: 0
  386. m_SortingOrder: 0
  387. --- !u!23 &23242840373183894
  388. MeshRenderer:
  389. m_ObjectHideFlags: 1
  390. m_PrefabParentObject: {fileID: 0}
  391. m_PrefabInternal: {fileID: 100100000}
  392. m_GameObject: {fileID: 1989944769650822}
  393. m_Enabled: 1
  394. m_CastShadows: 1
  395. m_ReceiveShadows: 1
  396. m_MotionVectors: 1
  397. m_LightProbeUsage: 1
  398. m_ReflectionProbeUsage: 1
  399. m_Materials:
  400. - {fileID: 2100000, guid: 75a42768732b4ad409244bfa0d0aae6d, type: 2}
  401. m_StaticBatchInfo:
  402. firstSubMesh: 0
  403. subMeshCount: 0
  404. m_StaticBatchRoot: {fileID: 0}
  405. m_ProbeAnchor: {fileID: 0}
  406. m_LightProbeVolumeOverride: {fileID: 0}
  407. m_ScaleInLightmap: 1
  408. m_PreserveUVs: 0
  409. m_IgnoreNormalsForChartDetection: 0
  410. m_ImportantGI: 0
  411. m_SelectedEditorRenderState: 3
  412. m_MinimumChartSize: 4
  413. m_AutoUVMaxDistance: 0.5
  414. m_AutoUVMaxAngle: 89
  415. m_LightmapParameters: {fileID: 0}
  416. m_SortingLayerID: 0
  417. m_SortingLayer: 0
  418. m_SortingOrder: 0
  419. --- !u!23 &23502476280540448
  420. MeshRenderer:
  421. m_ObjectHideFlags: 1
  422. m_PrefabParentObject: {fileID: 0}
  423. m_PrefabInternal: {fileID: 100100000}
  424. m_GameObject: {fileID: 1536435256653178}
  425. m_Enabled: 1
  426. m_CastShadows: 1
  427. m_ReceiveShadows: 1
  428. m_MotionVectors: 1
  429. m_LightProbeUsage: 1
  430. m_ReflectionProbeUsage: 1
  431. m_Materials:
  432. - {fileID: 2100000, guid: 75a42768732b4ad409244bfa0d0aae6d, type: 2}
  433. m_StaticBatchInfo:
  434. firstSubMesh: 0
  435. subMeshCount: 0
  436. m_StaticBatchRoot: {fileID: 0}
  437. m_ProbeAnchor: {fileID: 0}
  438. m_LightProbeVolumeOverride: {fileID: 0}
  439. m_ScaleInLightmap: 1
  440. m_PreserveUVs: 0
  441. m_IgnoreNormalsForChartDetection: 0
  442. m_ImportantGI: 0
  443. m_SelectedEditorRenderState: 3
  444. m_MinimumChartSize: 4
  445. m_AutoUVMaxDistance: 0.5
  446. m_AutoUVMaxAngle: 89
  447. m_LightmapParameters: {fileID: 0}
  448. m_SortingLayerID: 0
  449. m_SortingLayer: 0
  450. m_SortingOrder: 0
  451. --- !u!23 &23505705462176506
  452. MeshRenderer:
  453. m_ObjectHideFlags: 1
  454. m_PrefabParentObject: {fileID: 0}
  455. m_PrefabInternal: {fileID: 100100000}
  456. m_GameObject: {fileID: 1129928851105298}
  457. m_Enabled: 1
  458. m_CastShadows: 1
  459. m_ReceiveShadows: 1
  460. m_MotionVectors: 1
  461. m_LightProbeUsage: 1
  462. m_ReflectionProbeUsage: 1
  463. m_Materials:
  464. - {fileID: 2100000, guid: 75a42768732b4ad409244bfa0d0aae6d, type: 2}
  465. m_StaticBatchInfo:
  466. firstSubMesh: 0
  467. subMeshCount: 0
  468. m_StaticBatchRoot: {fileID: 0}
  469. m_ProbeAnchor: {fileID: 0}
  470. m_LightProbeVolumeOverride: {fileID: 0}
  471. m_ScaleInLightmap: 1
  472. m_PreserveUVs: 0
  473. m_IgnoreNormalsForChartDetection: 0
  474. m_ImportantGI: 0
  475. m_SelectedEditorRenderState: 3
  476. m_MinimumChartSize: 4
  477. m_AutoUVMaxDistance: 0.5
  478. m_AutoUVMaxAngle: 89
  479. m_LightmapParameters: {fileID: 0}
  480. m_SortingLayerID: 0
  481. m_SortingLayer: 0
  482. m_SortingOrder: 0
  483. --- !u!33 &33093842184557252
  484. MeshFilter:
  485. m_ObjectHideFlags: 1
  486. m_PrefabParentObject: {fileID: 0}
  487. m_PrefabInternal: {fileID: 100100000}
  488. m_GameObject: {fileID: 1129928851105298}
  489. m_Mesh: {fileID: 4300000, guid: d16e4ebba0f5c1546bdb4daf41c2502d, type: 3}
  490. --- !u!33 &33278945109347006
  491. MeshFilter:
  492. m_ObjectHideFlags: 1
  493. m_PrefabParentObject: {fileID: 0}
  494. m_PrefabInternal: {fileID: 100100000}
  495. m_GameObject: {fileID: 1992029771607828}
  496. m_Mesh: {fileID: 4300000, guid: fc6e94b80a299844284f77db4773f75a, type: 3}
  497. --- !u!33 &33527512798104256
  498. MeshFilter:
  499. m_ObjectHideFlags: 1
  500. m_PrefabParentObject: {fileID: 0}
  501. m_PrefabInternal: {fileID: 100100000}
  502. m_GameObject: {fileID: 1215228046985040}
  503. m_Mesh: {fileID: 4300000, guid: 9be16baae5f2db64e839f5823b2c65a2, type: 3}
  504. --- !u!33 &33543759292518248
  505. MeshFilter:
  506. m_ObjectHideFlags: 1
  507. m_PrefabParentObject: {fileID: 0}
  508. m_PrefabInternal: {fileID: 100100000}
  509. m_GameObject: {fileID: 1989944769650822}
  510. m_Mesh: {fileID: 4300000, guid: d16e4ebba0f5c1546bdb4daf41c2502d, type: 3}
  511. --- !u!33 &33723652901129428
  512. MeshFilter:
  513. m_ObjectHideFlags: 1
  514. m_PrefabParentObject: {fileID: 0}
  515. m_PrefabInternal: {fileID: 100100000}
  516. m_GameObject: {fileID: 1205939232296544}
  517. m_Mesh: {fileID: 4300000, guid: fc6e94b80a299844284f77db4773f75a, type: 3}
  518. --- !u!33 &33911631813036214
  519. MeshFilter:
  520. m_ObjectHideFlags: 1
  521. m_PrefabParentObject: {fileID: 0}
  522. m_PrefabInternal: {fileID: 100100000}
  523. m_GameObject: {fileID: 1536435256653178}
  524. m_Mesh: {fileID: 4300000, guid: 9be16baae5f2db64e839f5823b2c65a2, type: 3}
  525. --- !u!33 &33956844612821164
  526. MeshFilter:
  527. m_ObjectHideFlags: 1
  528. m_PrefabParentObject: {fileID: 0}
  529. m_PrefabInternal: {fileID: 100100000}
  530. m_GameObject: {fileID: 1375127525570524}
  531. m_Mesh: {fileID: 4300000, guid: 2d22d58f26d8891499c2cc2c8136023c, type: 3}