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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. public class MainMenuControllerClient : MonoBehaviour
  6. {
  7. public GameObject MainMenu;
  8. public GameObject HowToPlayMenu;
  9. public GameObject HowToPlayMenu_aim;
  10. public GameObject HowToPlayMenu_inventory;
  11. //On Awake
  12. private void Awake ()
  13. {
  14. MainMenu.SetActive (true);
  15. HowToPlayMenu.SetActive(false);
  16. HowToPlayMenu_aim.SetActive (false);
  17. HowToPlayMenu_inventory.SetActive(false);
  18. }
  19. //Main Menu Options
  20. public void OnPlayClick ()
  21. {
  22. UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen");
  23. }
  24. public void OnTutorialClick ()
  25. {
  26. MainMenu.SetActive (false);
  27. HowToPlayMenu.SetActive (true);
  28. }
  29. public void OnTutorialContinueClick()
  30. {
  31. HowToPlayMenu.SetActive(false);
  32. HowToPlayMenu_aim.SetActive(true);
  33. }
  34. public void OnTutorialContinueAimClick ()
  35. {
  36. HowToPlayMenu_aim.SetActive(false);
  37. HowToPlayMenu_inventory.SetActive(true);
  38. }
  39. public void OnTutorialContinueInventroyClick()
  40. {
  41. UnityEngine.SceneManagement.SceneManager.LoadScene("TuteLevelOne");
  42. }
  43. public void OnBacktomainmenuClick()
  44. {
  45. HowToPlayMenu.SetActive(false);
  46. HowToPlayMenu_aim.SetActive(false);
  47. HowToPlayMenu_inventory.SetActive(false);
  48. MainMenu.SetActive(true);
  49. }
  50. }