using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class MainMenuControllerClient : MonoBehaviour { public GameObject MainMenu; public GameObject HowToPlayMenu; public GameObject HowToPlayMenu_aim; public GameObject HowToPlayMenu_inventory; //On Awake private void Awake () { MainMenu.SetActive (true); HowToPlayMenu.SetActive(false); HowToPlayMenu_aim.SetActive (false); HowToPlayMenu_inventory.SetActive(false); } //Main Menu Options public void OnPlayClick () { UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen"); } public void OnTutorialClick () { MainMenu.SetActive (false); HowToPlayMenu.SetActive (true); } public void OnTutorialContinueClick() { HowToPlayMenu.SetActive(false); HowToPlayMenu_aim.SetActive(true); } public void OnTutorialContinueAimClick () { HowToPlayMenu_aim.SetActive(false); HowToPlayMenu_inventory.SetActive(true); } public void OnTutorialContinueInventroyClick() { UnityEngine.SceneManagement.SceneManager.LoadScene("TuteLevelOne"); } public void OnBacktomainmenuClick() { HowToPlayMenu.SetActive(false); HowToPlayMenu_aim.SetActive(false); HowToPlayMenu_inventory.SetActive(false); MainMenu.SetActive(true); } }