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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ActiveBlock : Block
{
protected List<PlayerData> currentPlayers = new List<PlayerData>();
#region Class Functions
/// <summary>
/// Is called after all players have taken one move
///
/// Should be implemented by a derived class
/// </summary>
public virtual void OnEnvironmentTurn(PlayerData[] allPlayers)
{
}
/// <summary>
/// Is called when a player moves onto this block
///
/// Should be implemented by a derived class
/// </summary>
/// <param name="player">Player which moved on to block</param>
public virtual void OnWalkedOnByPlayer(PlayerData player)
{
currentPlayers.Add(player);
}
/// <summary>
/// Is called when a player moves off of block
///
/// Should be implemented by a derived class
/// </summary>
/// <param name="player">Player which moved on to block</param>
public virtual void OnLeftByPlayer(PlayerData player)
{
currentPlayers.Remove(player);
}
/// <summary>
/// Called after all players have finished all their moves
///
/// Should be implemented by a derived class
/// </summary>
public virtual void OnRoundEnd(PlayerData[] allPlayers)
{
}
#endregion Class Functions
}