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s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
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CombinedBlock.cs Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action 5 years ago
CombinedBlock.cs.meta Started work on for loops 5 years ago
EditableBlock.cs Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action 5 years ago
EditableBlock.cs.meta MAde for loops editable again 5 years ago
Jump.cs Started work on multiplayer manager; 5 years ago
Jump.cs.meta -For Loop 5 years ago
LogicBlock.cs Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene 5 years ago
LogicBlock.cs.meta Started implementing logic blocks 5 years ago
Move.cs Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
Move.cs.meta Started implementing logic blocks 5 years ago
Rotate.cs Started work on multiplayer manager; 5 years ago
Rotate.cs.meta Started implementing logic blocks 5 years ago