using System.Collections;
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using UnityEngine;
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public class TutorialSetup : MonoBehaviour
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{
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public Character character;
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public InventoryUI inventoryUI;
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void Start()
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{
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StartCoroutine(wait(0.1f, new System.Action(LastStart)));
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}
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void LastStart()
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{
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inventoryUI.inventory = character.Inventory;
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}
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IEnumerator wait(float time, System.Action callback)
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{
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yield return new WaitForSeconds(time);
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callback();
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}
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}
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