using System.Collections; using UnityEngine; public class TutorialSetup : MonoBehaviour { public Character character; public InventoryUI inventoryUI; void Start() { StartCoroutine(wait(0.1f, new System.Action(LastStart))); } void LastStart() { inventoryUI.inventory = character.Inventory; } IEnumerator wait(float time, System.Action callback) { yield return new WaitForSeconds(time); callback(); } }