using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ActiveBlock : Block
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{
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#region Class Functions
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/// <summary>
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/// Is called after all players have taken one move
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///
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/// Should be implemented by a derived class
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/// </summary>
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public virtual void OnEnvironmentTurn(PlayerData[] allPlayers)
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{
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}
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/// <summary>
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/// Called after all players have finished all their moves
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///
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/// Should be implemented by a derived class
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/// </summary>
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public virtual void OnRoundEnd(PlayerData[] allPlayers)
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{
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}
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#endregion Class Functions
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}
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