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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ActiveBlock : Block
{
#region Class Functions
/// <summary>
/// Is called after all players have taken one move
///
/// Should be implemented by a derived class
/// </summary>
public virtual void OnEnvironmentTurn(PlayerData[] allPlayers)
{
}
/// <summary>
/// Called after all players have finished all their moves
///
/// Should be implemented by a derived class
/// </summary>
public virtual void OnRoundEnd(PlayerData[] allPlayers)
{
}
#endregion Class Functions
}