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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class ActiveBlock : Block
- {
- #region Class Functions
-
- /// <summary>
- /// Is called after all players have taken one move
- ///
- /// Should be implemented by a derived class
- /// </summary>
- public virtual void OnEnvironmentTurn(PlayerData[] allPlayers)
- {
-
- }
-
- /// <summary>
- /// Called after all players have finished all their moves
- ///
- /// Should be implemented by a derived class
- /// </summary>
- public virtual void OnRoundEnd(PlayerData[] allPlayers)
- {
-
- }
-
- #endregion Class Functions
-
-
- }
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