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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ActiveBlock : Block
  5. {
  6. #region Class Functions
  7. /// <summary>
  8. /// Is called after all players have taken one move
  9. ///
  10. /// Should be implemented by a derived class
  11. /// </summary>
  12. public virtual void OnEnvironmentTurn(PlayerData[] allPlayers)
  13. {
  14. }
  15. /// <summary>
  16. /// Called after all players have finished all their moves
  17. ///
  18. /// Should be implemented by a derived class
  19. /// </summary>
  20. public virtual void OnRoundEnd(PlayerData[] allPlayers)
  21. {
  22. }
  23. #endregion Class Functions
  24. }