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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using Networking.Client;
using Networking;
public class NetworkOutput : MonoBehaviour
{
public BlockReader reader;
[SerializeField]
protected ClientObject Client;
[ContextMenu("Send list")]
public void SendList()
{
LogicProtocols.LogicMsg msg = new LogicProtocols.LogicMsg(reader.LogicChain.ToArray());
Debug.Log("sending on " + LogicProtocols.SendLogicList);
Client.client.SendByChannel(LogicProtocols.SendLogicList, msg,TransportConfigure.ReliableFragmented);
}
}