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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
- using Networking.Client;
- using Networking;
-
- public class NetworkOutput : MonoBehaviour
- {
-
- public BlockReader reader;
-
- [SerializeField]
- protected ClientObject Client;
-
- [ContextMenu("Send list")]
- public void SendList()
- {
- LogicProtocols.LogicMsg msg = new LogicProtocols.LogicMsg(reader.LogicChain.ToArray());
-
- Debug.Log("sending on " + LogicProtocols.SendLogicList);
- Client.client.SendByChannel(LogicProtocols.SendLogicList, msg,TransportConfigure.ReliableFragmented);
- }
- }
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