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s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
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ColorGameMode Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
ColorGameMode.meta more work on gamemodes 5 years ago
GameMode.cs Hot Fix: missing end of comment in GameMode 5 years ago
GameMode.cs.meta removed testing scenes. 5 years ago
GameModeEvents.cs i did more things 5 years ago
GameModeEvents.cs.meta Started Gamemode rework 5 years ago
GameModeReference.cs Started Gamemode rework 5 years ago
GameModeReference.cs.meta Started Gamemode rework 5 years ago
TestGameMode.cs Started Gamemode rework 5 years ago
TestGameMode.cs.meta Started Gamemode rework 5 years ago