16 Commits (92b845258fb1b742d7e50862b06f7be9ec9fd653)

Author SHA1 Message Date
  s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
  s3607057 (Angus Niven) e5d12374c6 Pits & cannons added to racetrack. 5 years ago
  JoshuaReason 28aaff87b6 Hot Fix: missing end of comment in GameMode 5 years ago
  JoshuaReason 8a6c5bbcb6 Started cleaning up Gamemode and GameManager 5 years ago
  JoshuaReason ffa4619081 Have Score updating 5 years ago
  Claire Peta 6df4a62656 EOD thursday class 5 years ago
  JoshuaReason e48e419c29 fixed client inventory removing items + time is sent over by server 5 years ago
  Claire Peta 140ae8df02 i did more things 5 years ago
  Claire Peta 267fdba368 final push pre-beta presentation 5 years ago
  Claire Peta 63b1ef13ad Change starting cube colour 5 years ago
  Claire Peta 1e438e5225 fixed scoreboard problem, linked score updated into scoreboard script, automatic load 5 years ago
  Joshua Reason b368c78f9e Added leader score; 5 years ago
  Joshua Reason 8b1e2b3d78 more work on gamemodes 5 years ago
  JoshuaReason 35bb46e571 Started Gamemode rework 5 years ago
  Claire Peta 57d423d041 move code to game manager: change object texture and update player UI/collected vale 5 years ago
  Joshua Reason b73a3b3414 removed testing scenes. 5 years ago