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Character
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Connected cLients are visible to all other clients + Login UI updates
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5 years ago |
Collectables
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |
GameMode
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Merge remote-tracking branch 'origin/master' into Josh_Dev_branch
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5 years ago |
LevelBlocks
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Started working on push
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5 years ago |
Logic
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Merge remote-tracking branch 'origin/master' into Josh_Dev_branch
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5 years ago |
Managers
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Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called.
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5 years ago |
Map Generation
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Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called.
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5 years ago |
Networking
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Character lives displayed inplace of score, removed scenescore as not being used
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5 years ago |
Traps
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Started making htings more OO
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5 years ago |
Tutorial
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started Fix tutorial level pickup
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5 years ago |
UI
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Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen)
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5 years ago |
Utility
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TrayUI Removing fixed
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5 years ago |
BlockInput.cs
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Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action
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5 years ago |
BlockInput.cs.meta
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-For Loop
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5 years ago |
Character.cs
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Started working on push
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5 years ago |
Character.cs.meta
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-Edge detection
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5 years ago |
Character.meta
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Connected cLients are visible to all other clients + Login UI updates
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5 years ago |
Collectables.meta
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Made collectables work
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5 years ago |
ColourCollide.cs
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Changes during meeting @ rmit
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5 years ago |
ColourCollide.cs.meta
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fixed collection object shadow and rotating
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5 years ago |
Components.meta
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Started working on push
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5 years ago |
EnableCameraDepthInForward.cs
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Fixed fog issue in mobile build
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5 years ago |
EnableCameraDepthInForward.cs.meta
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Fixed fog issue in mobile build
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5 years ago |
GameMode.meta
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removed testing scenes.
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5 years ago |
GlobalVariables.cs
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Added global variables for settings
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5 years ago |
GlobalVariables.cs.meta
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Added global variables for settings
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5 years ago |
InGameNotificaion.cs
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- Create simple Main Menu with setting options, tutorial option or multi player option
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5 years ago |
InGameNotificaion.cs.meta
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- Create simple Main Menu with setting options, tutorial option or multi player option
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5 years ago |
Inventory.cs
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Fixed some stuff + did a build
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5 years ago |
Inventory.cs.meta
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More UI work
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5 years ago |
KeyboardInput.cs
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start working on Derived block for water.
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5 years ago |
KeyboardInput.cs.meta
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-Edge detection
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5 years ago |
LevelBlocks.meta
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Started making htings more OO
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5 years ago |
Logic.meta
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Started implementing logic blocks
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5 years ago |
MainMenuControllerClient.cs
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Fix alignment issues
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5 years ago |
MainMenuControllerClient.cs.meta
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Client login cant continue without name, colour and animal selected/entered
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5 years ago |
MainMenuControllerServer.cs
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Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
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5 years ago |
MainMenuControllerServer.cs.meta
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Client login cant continue without name, colour and animal selected/entered
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5 years ago |
Managers.meta
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Started work on multiplayer manager;
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5 years ago |
Map Generation.meta
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Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
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5 years ago |
NetworkOutput.cs
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Added Kubikos world asset
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5 years ago |
NetworkOutput.cs.meta
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Can send list over network
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5 years ago |
Networking.meta
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Updated to take animation time
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5 years ago |
NewBlock.cs
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Fixed old port issue
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5 years ago |
NewBlock.cs.meta
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Fixed old port issue
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5 years ago |
PortalSetup.cs
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Character lives displayed inplace of score, removed scenescore as not being used
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5 years ago |
PortalSetup.cs.meta
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Portal colour change working with testing script
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5 years ago |
Traps.meta
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Work in Progress - Scripting up Traps
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5 years ago |
Tutorial.meta
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started Fix tutorial level pickup
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5 years ago |
UI.meta
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Started on Logic Trough UI
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5 years ago |
Utility.meta
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-Edge detection
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5 years ago |
animalSelection.cs
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Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen)
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5 years ago |
animalSelection.cs.meta
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Fixed old port issue
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5 years ago |
blockSpawn.cs
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Character lives displayed inplace of score, removed scenescore as not being used
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5 years ago |
blockSpawn.cs.meta
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block spawn, change block to not walkable
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5 years ago |
portalTesting.cs
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Character lives displayed inplace of score, removed scenescore as not being used
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5 years ago |
portalTesting.cs.meta
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Portal colour change working with testing script
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5 years ago |
videoToUI.cs
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |
videoToUI.cs.meta
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |