using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class GlobalVariables
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{
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public static bool soundVolume = true;
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public static bool musicVolume = true;
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public static bool playerMoves = true;
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public static int difficulty = 1;
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public static string winnername = "Claire";
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public static string winneranimal = "Cat";
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}
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