- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public static class GlobalVariables
- {
- public static bool soundVolume = true;
- public static bool musicVolume = true;
- public static bool playerMoves = true;
- public static int difficulty = 1;
- public static string winnername = "Claire";
- public static string winneranimal = "Cat";
- }
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