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using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class MainMenuControllerServer : MonoBehaviour
{
// public GameObject SettingsMenu;
public GameObject MainMenu;
//public Button SoundButton;
//public Button MusicButton;
//public Button DifficultyButton;
bool soundVolume = true;
bool musicVolume = true;
int difficulty = 1;
//On Awake
private void Awake()
{
MainMenu.SetActive(true);
//SettingsMenu.SetActive(false);
}
//Main Menu Options
public void OnPlayClick()
{
UnityEngine.SceneManagement.SceneManager.LoadScene("Lobby");
}
public void OnQuitClick()
{
Application.Quit();
}
public void OnSettingsClick()
{
//toggle which menu displays
MainMenu.SetActive(false);
//SettingsMenu.SetActive(true);
}
//Settings menu
public void OnMusicVolumeClick()
{
if (musicVolume == true)
{
//backgroundMusic.Stop();
//MusicButton.GetComponentInChildren<Text>().text = "Music Volume: OFF";
musicVolume = false;
}
else
{
//backgroundMusic.Play();
//MusicButton.GetComponentInChildren<Text>().text = "Music Volume: ON";
musicVolume = true;
}
}
public void OnDifficultyClick()
{
if (difficulty == 1)
{
//DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: MEDIUM";
difficulty = 2;
}
else if (difficulty == 2)
{
//DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: HARD";
difficulty = 3;
}
else
{
//DifficultyButton.GetComponentInChildren<Text>().text = "Difficulty: EASY";
difficulty = 1;
}
}
}