using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class MainMenuControllerServer : MonoBehaviour { // public GameObject SettingsMenu; public GameObject MainMenu; //public Button SoundButton; //public Button MusicButton; //public Button DifficultyButton; bool soundVolume = true; bool musicVolume = true; int difficulty = 1; //On Awake private void Awake() { MainMenu.SetActive(true); //SettingsMenu.SetActive(false); } //Main Menu Options public void OnPlayClick() { UnityEngine.SceneManagement.SceneManager.LoadScene("Lobby"); } public void OnQuitClick() { Application.Quit(); } public void OnSettingsClick() { //toggle which menu displays MainMenu.SetActive(false); //SettingsMenu.SetActive(true); } //Settings menu public void OnMusicVolumeClick() { if (musicVolume == true) { //backgroundMusic.Stop(); //MusicButton.GetComponentInChildren().text = "Music Volume: OFF"; musicVolume = false; } else { //backgroundMusic.Play(); //MusicButton.GetComponentInChildren().text = "Music Volume: ON"; musicVolume = true; } } public void OnDifficultyClick() { if (difficulty == 1) { //DifficultyButton.GetComponentInChildren().text = "Difficulty: MEDIUM"; difficulty = 2; } else if (difficulty == 2) { //DifficultyButton.GetComponentInChildren().text = "Difficulty: HARD"; difficulty = 3; } else { //DifficultyButton.GetComponentInChildren().text = "Difficulty: EASY"; difficulty = 1; } } }