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Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 4 years ago
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GameModes Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
Inventory Forgot to push lafter class last night 4 years ago
Logic Blocks Fixed cannon so we aren't waiting for it. Started to add hook shot. 4 years ago
Map Generation Removed some link sections from the roster (the 7-widths and the ones that had water/pits next to the edge, because those looked weird). 4 years ago
Networking Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
GameModes.meta more work on gamemodes 5 years ago
Inventory.meta More UI work 5 years ago
Logic Blocks.meta Made logic tray be able to work in any level + efefcts character 5 years ago
Map Generation.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
Networking.meta Started Server Code 5 years ago