..
Character
Connected cLients are visible to all other clients + Login UI updates
5 years ago
Collectables
Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
5 years ago
GameMode
Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
5 years ago
Logic
Fixed the diagonal left and right block so character jumps diagonally
5 years ago
Managers
Character lives displayed inplace of score, removed scenescore as not being used
5 years ago
Map Generation
Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
5 years ago
Networking
Character lives displayed inplace of score, removed scenescore as not being used
5 years ago
Traps
Fix prefab + script issue for inground trap
5 years ago
Tutorial
started Fix tutorial level pickup
5 years ago
UI
Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen)
5 years ago
Utility
TrayUI Removing fixed
5 years ago
Block.cs
Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
5 years ago
Block.cs.meta
-Edge detection
5 years ago
BlockInput.cs
Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action
5 years ago
BlockInput.cs.meta
-For Loop
5 years ago
Character.cs
Fixed the diagonal left and right block so character jumps diagonally
5 years ago
Character.cs.meta
-Edge detection
5 years ago
Character.meta
Connected cLients are visible to all other clients + Login UI updates
5 years ago
Collectables.meta
Made collectables work
5 years ago
ColourCollide.cs
Changes during meeting @ rmit
5 years ago
ColourCollide.cs.meta
fixed collection object shadow and rotating
5 years ago
Components.meta
Cleaned up GameMode and GameManager
5 years ago
EnableCameraDepthInForward.cs
Fixed fog issue in mobile build
5 years ago
EnableCameraDepthInForward.cs.meta
Fixed fog issue in mobile build
5 years ago
GameMode.meta
removed testing scenes.
5 years ago
GlobalVariables.cs
Added global variables for settings
5 years ago
GlobalVariables.cs.meta
Added global variables for settings
5 years ago
InGameNotificaion.cs
- Create simple Main Menu with setting options, tutorial option or multi player option
5 years ago
InGameNotificaion.cs.meta
- Create simple Main Menu with setting options, tutorial option or multi player option
5 years ago
Inventory.cs
Fixed some stuff + did a build
5 years ago
Inventory.cs.meta
More UI work
5 years ago
KeyboardInput.cs
Added jump coroutine and little bounce in long jump and hgh jump
5 years ago
KeyboardInput.cs.meta
-Edge detection
5 years ago
Logic.meta
Started implementing logic blocks
5 years ago
MainMenuControllerClient.cs
Fix alignment issues
5 years ago
MainMenuControllerClient.cs.meta
Client login cant continue without name, colour and animal selected/entered
5 years ago
MainMenuControllerServer.cs
Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
5 years ago
MainMenuControllerServer.cs.meta
Client login cant continue without name, colour and animal selected/entered
5 years ago
Managers.meta
Started work on multiplayer manager;
5 years ago
Map Generation.meta
Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
5 years ago
NetworkOutput.cs
Added Kubikos world asset
5 years ago
NetworkOutput.cs.meta
Can send list over network
5 years ago
Networking.meta
Updated to take animation time
5 years ago
NewBlock.cs
Fixed old port issue
5 years ago
NewBlock.cs.meta
Fixed old port issue
5 years ago
PortalSetup.cs
Character lives displayed inplace of score, removed scenescore as not being used
5 years ago
PortalSetup.cs.meta
Portal colour change working with testing script
5 years ago
Traps.meta
Work in Progress - Scripting up Traps
5 years ago
Tutorial.meta
started Fix tutorial level pickup
5 years ago
UI.meta
Started on Logic Trough UI
5 years ago
Utility.meta
-Edge detection
5 years ago
animalSelection.cs
Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen)
5 years ago
animalSelection.cs.meta
Fixed old port issue
5 years ago
blockSpawn.cs
Character lives displayed inplace of score, removed scenescore as not being used
5 years ago
blockSpawn.cs.meta
block spawn, change block to not walkable
5 years ago
portalTesting.cs
Character lives displayed inplace of score, removed scenescore as not being used
5 years ago
portalTesting.cs.meta
Portal colour change working with testing script
5 years ago
videoToUI.cs
Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
5 years ago
videoToUI.cs.meta
Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
5 years ago