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#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
namespace ProGrids
{
/**
* Assign this script to a GameObject to tell ProGrids to ignore snapping on this object.
* Child objects are still subject to snapping.
*
* Note - On Unity versions less than 5.2 this will not take effect until after a script
* reload.
*/
[ProGridsNoSnap]
public class pg_IgnoreSnap : MonoBehaviour {}
}
#endif