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using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class MotionBlurModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Range(0f, 360f), Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
public float shutterAngle;
[Range(4, 32), Tooltip("The amount of sample points, which affects quality and performances.")]
public int sampleCount;
[Range(0f, 1f), Tooltip("The strength of multiple frame blending. The opacity of preceding frames are determined from this coefficient and time differences.")]
public float frameBlending;
public static Settings defaultSettings
{
get
{
return new Settings
{
shutterAngle = 270f,
sampleCount = 10,
frameBlending = 0f
};
}
}
}
[SerializeField]
Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get { return m_Settings; }
set { m_Settings = value; }
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}