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using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class ChromaticAberrationModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Tooltip("Shift the hue of chromatic aberrations.")]
public Texture2D spectralTexture;
[Range(0f, 1f), Tooltip("Amount of tangential distortion.")]
public float intensity;
public static Settings defaultSettings
{
get
{
return new Settings
{
spectralTexture = null,
intensity = 0.1f
};
}
}
}
[SerializeField]
Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get { return m_Settings; }
set { m_Settings = value; }
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}