using System; namespace UnityEngine.PostProcessing { [Serializable] public class ChromaticAberrationModel : PostProcessingModel { [Serializable] public struct Settings { [Tooltip("Shift the hue of chromatic aberrations.")] public Texture2D spectralTexture; [Range(0f, 1f), Tooltip("Amount of tangential distortion.")] public float intensity; public static Settings defaultSettings { get { return new Settings { spectralTexture = null, intensity = 0.1f }; } } } [SerializeField] Settings m_Settings = Settings.defaultSettings; public Settings settings { get { return m_Settings; } set { m_Settings = value; } } public override void Reset() { m_Settings = Settings.defaultSettings; } } }