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using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[CustomPropertyDrawer(typeof(TrackballGroupAttribute))]
sealed class TrackballGroupDrawer : PropertyDrawer
{
static Material s_Material;
const int k_MinWheelSize = 80;
const int k_MaxWheelSize = 256;
bool m_ResetState;
// Cached trackball computation methods (for speed reasons)
static Dictionary<string, MethodInfo> m_TrackballMethods = new Dictionary<string, MethodInfo>();
internal static int m_Size
{
get
{
int size = Mathf.FloorToInt(EditorGUIUtility.currentViewWidth / 3f) - 18;
size = Mathf.Clamp(size, k_MinWheelSize, k_MaxWheelSize);
return size;
}
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (s_Material == null)
s_Material = new Material(Shader.Find("Hidden/Post FX/UI/Trackball")) { hideFlags = HideFlags.HideAndDontSave };
position = new Rect(position.x, position.y, position.width / 3f, position.height);
int size = m_Size;
position.x += 5f;
var enumerator = property.GetEnumerator();
while (enumerator.MoveNext())
{
var prop = enumerator.Current as SerializedProperty;
if (prop == null || prop.propertyType != SerializedPropertyType.Color)
continue;
OnWheelGUI(position, size, prop.Copy());
position.x += position.width;
}
}
void OnWheelGUI(Rect position, int size, SerializedProperty property)
{
if (Event.current.type == EventType.Layout)
return;
var value = property.colorValue;
float offset = value.a;
var wheelDrawArea = position;
wheelDrawArea.height = size;
if (wheelDrawArea.width > wheelDrawArea.height)
{
wheelDrawArea.x += (wheelDrawArea.width - wheelDrawArea.height) / 2.0f;
wheelDrawArea.width = position.height;
}
wheelDrawArea.width = wheelDrawArea.height;
float hsize = size / 2f;
float radius = 0.38f * size;
Vector3 hsv;
Color.RGBToHSV(value, out hsv.x, out hsv.y, out hsv.z);
if (Event.current.type == EventType.Repaint)
{
float scale = EditorGUIUtility.pixelsPerPoint;
// Wheel texture
var oldRT = RenderTexture.active;
var rt = RenderTexture.GetTemporary((int)(size * scale), (int)(size * scale), 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
s_Material.SetFloat("_Offset", offset);
s_Material.SetFloat("_DisabledState", GUI.enabled ? 1f : 0.5f);
s_Material.SetVector("_Resolution", new Vector2(size * scale, size * scale / 2f));
Graphics.Blit(null, rt, s_Material, EditorGUIUtility.isProSkin ? 0 : 1);
RenderTexture.active = oldRT;
GUI.DrawTexture(wheelDrawArea, rt);
RenderTexture.ReleaseTemporary(rt);
// Thumb
var thumbPos = Vector2.zero;
float theta = hsv.x * (Mathf.PI * 2f);
float len = hsv.y * radius;
thumbPos.x = Mathf.Cos(theta + (Mathf.PI / 2f));
thumbPos.y = Mathf.Sin(theta - (Mathf.PI / 2f));
thumbPos *= len;
var thumbSize = FxStyles.wheelThumbSize;
var thumbSizeH = thumbSize / 2f;
FxStyles.wheelThumb.Draw(new Rect(wheelDrawArea.x + hsize + thumbPos.x - thumbSizeH.x, wheelDrawArea.y + hsize + thumbPos.y - thumbSizeH.y, thumbSize.x, thumbSize.y), false, false, false, false);
}
var bounds = wheelDrawArea;
bounds.x += hsize - radius;
bounds.y += hsize - radius;
bounds.width = bounds.height = radius * 2f;
hsv = GetInput(bounds, hsv, radius);
value = Color.HSVToRGB(hsv.x, hsv.y, 1f);
value.a = offset;
// Luminosity booster
position = wheelDrawArea;
float oldX = position.x;
float oldW = position.width;
position.y += position.height + 4f;
position.x += (position.width - (position.width * 0.75f)) / 2f;
position.width = position.width * 0.75f;
position.height = EditorGUIUtility.singleLineHeight;
value.a = GUI.HorizontalSlider(position, value.a, -1f, 1f);
// Advanced controls
var data = Vector3.zero;
if (TryGetDisplayValue(value, property, out data))
{
position.x = oldX;
position.y += position.height;
position.width = oldW / 3f;
using (new EditorGUI.DisabledGroupScope(true))
{
GUI.Label(position, data.x.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
position.x += position.width;
GUI.Label(position, data.y.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
position.x += position.width;
GUI.Label(position, data.z.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
position.x += position.width;
}
}
// Title
position.x = oldX;
position.y += position.height;
position.width = oldW;
GUI.Label(position, property.displayName, EditorStyles.centeredGreyMiniLabel);
if (m_ResetState)
{
value = Color.clear;
m_ResetState = false;
}
property.colorValue = value;
}
bool TryGetDisplayValue(Color color, SerializedProperty property, out Vector3 output)
{
output = Vector3.zero;
MethodInfo method;
if (!m_TrackballMethods.TryGetValue(property.name, out method))
{
var field = ReflectionUtils.GetFieldInfoFromPath(property.serializedObject.targetObject, property.propertyPath);
if (!field.IsDefined(typeof(TrackballAttribute), false))
return false;
var attr = (TrackballAttribute)field.GetCustomAttributes(typeof(TrackballAttribute), false)[0];
const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
method = typeof(ColorGradingComponent).GetMethod(attr.method, flags);
m_TrackballMethods.Add(property.name, method);
}
if (method == null)
return false;
output = (Vector3)method.Invoke(property.serializedObject.targetObject, new object[] { color });
return true;
}
static readonly int k_ThumbHash = "colorWheelThumb".GetHashCode();
Vector3 GetInput(Rect bounds, Vector3 hsv, float radius)
{
var e = Event.current;
var id = GUIUtility.GetControlID(k_ThumbHash, FocusType.Passive, bounds);
var mousePos = e.mousePosition;
var relativePos = mousePos - new Vector2(bounds.x, bounds.y);
if (e.type == EventType.MouseDown && GUIUtility.hotControl == 0 && bounds.Contains(mousePos))
{
if (e.button == 0)
{
var center = new Vector2(bounds.x + radius, bounds.y + radius);
float dist = Vector2.Distance(center, mousePos);
if (dist <= radius)
{
e.Use();
GetWheelHueSaturation(relativePos.x, relativePos.y, radius, out hsv.x, out hsv.y);
GUIUtility.hotControl = id;
GUI.changed = true;
}
}
else if (e.button == 1)
{
e.Use();
GUI.changed = true;
m_ResetState = true;
}
}
else if (e.type == EventType.MouseDrag && e.button == 0 && GUIUtility.hotControl == id)
{
e.Use();
GUI.changed = true;
GetWheelHueSaturation(relativePos.x, relativePos.y, radius, out hsv.x, out hsv.y);
}
else if (e.rawType == EventType.MouseUp && e.button == 0 && GUIUtility.hotControl == id)
{
e.Use();
GUIUtility.hotControl = 0;
}
return hsv;
}
void GetWheelHueSaturation(float x, float y, float radius, out float hue, out float saturation)
{
float dx = (x - radius) / radius;
float dy = (y - radius) / radius;
float d = Mathf.Sqrt(dx * dx + dy * dy);
hue = Mathf.Atan2(dx, -dy);
hue = 1f - ((hue > 0) ? hue : (Mathf.PI * 2f) + hue) / (Mathf.PI * 2f);
saturation = Mathf.Clamp01(d);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return m_Size + 4f * 2f + EditorGUIUtility.singleLineHeight * 3f;
}
}
}