using System.Collections.Generic; using System.Reflection; using UnityEngine; using UnityEngine.PostProcessing; namespace UnityEditor.PostProcessing { [CustomPropertyDrawer(typeof(TrackballGroupAttribute))] sealed class TrackballGroupDrawer : PropertyDrawer { static Material s_Material; const int k_MinWheelSize = 80; const int k_MaxWheelSize = 256; bool m_ResetState; // Cached trackball computation methods (for speed reasons) static Dictionary m_TrackballMethods = new Dictionary(); internal static int m_Size { get { int size = Mathf.FloorToInt(EditorGUIUtility.currentViewWidth / 3f) - 18; size = Mathf.Clamp(size, k_MinWheelSize, k_MaxWheelSize); return size; } } public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { if (s_Material == null) s_Material = new Material(Shader.Find("Hidden/Post FX/UI/Trackball")) { hideFlags = HideFlags.HideAndDontSave }; position = new Rect(position.x, position.y, position.width / 3f, position.height); int size = m_Size; position.x += 5f; var enumerator = property.GetEnumerator(); while (enumerator.MoveNext()) { var prop = enumerator.Current as SerializedProperty; if (prop == null || prop.propertyType != SerializedPropertyType.Color) continue; OnWheelGUI(position, size, prop.Copy()); position.x += position.width; } } void OnWheelGUI(Rect position, int size, SerializedProperty property) { if (Event.current.type == EventType.Layout) return; var value = property.colorValue; float offset = value.a; var wheelDrawArea = position; wheelDrawArea.height = size; if (wheelDrawArea.width > wheelDrawArea.height) { wheelDrawArea.x += (wheelDrawArea.width - wheelDrawArea.height) / 2.0f; wheelDrawArea.width = position.height; } wheelDrawArea.width = wheelDrawArea.height; float hsize = size / 2f; float radius = 0.38f * size; Vector3 hsv; Color.RGBToHSV(value, out hsv.x, out hsv.y, out hsv.z); if (Event.current.type == EventType.Repaint) { float scale = EditorGUIUtility.pixelsPerPoint; // Wheel texture var oldRT = RenderTexture.active; var rt = RenderTexture.GetTemporary((int)(size * scale), (int)(size * scale), 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); s_Material.SetFloat("_Offset", offset); s_Material.SetFloat("_DisabledState", GUI.enabled ? 1f : 0.5f); s_Material.SetVector("_Resolution", new Vector2(size * scale, size * scale / 2f)); Graphics.Blit(null, rt, s_Material, EditorGUIUtility.isProSkin ? 0 : 1); RenderTexture.active = oldRT; GUI.DrawTexture(wheelDrawArea, rt); RenderTexture.ReleaseTemporary(rt); // Thumb var thumbPos = Vector2.zero; float theta = hsv.x * (Mathf.PI * 2f); float len = hsv.y * radius; thumbPos.x = Mathf.Cos(theta + (Mathf.PI / 2f)); thumbPos.y = Mathf.Sin(theta - (Mathf.PI / 2f)); thumbPos *= len; var thumbSize = FxStyles.wheelThumbSize; var thumbSizeH = thumbSize / 2f; FxStyles.wheelThumb.Draw(new Rect(wheelDrawArea.x + hsize + thumbPos.x - thumbSizeH.x, wheelDrawArea.y + hsize + thumbPos.y - thumbSizeH.y, thumbSize.x, thumbSize.y), false, false, false, false); } var bounds = wheelDrawArea; bounds.x += hsize - radius; bounds.y += hsize - radius; bounds.width = bounds.height = radius * 2f; hsv = GetInput(bounds, hsv, radius); value = Color.HSVToRGB(hsv.x, hsv.y, 1f); value.a = offset; // Luminosity booster position = wheelDrawArea; float oldX = position.x; float oldW = position.width; position.y += position.height + 4f; position.x += (position.width - (position.width * 0.75f)) / 2f; position.width = position.width * 0.75f; position.height = EditorGUIUtility.singleLineHeight; value.a = GUI.HorizontalSlider(position, value.a, -1f, 1f); // Advanced controls var data = Vector3.zero; if (TryGetDisplayValue(value, property, out data)) { position.x = oldX; position.y += position.height; position.width = oldW / 3f; using (new EditorGUI.DisabledGroupScope(true)) { GUI.Label(position, data.x.ToString("F2"), EditorStyles.centeredGreyMiniLabel); position.x += position.width; GUI.Label(position, data.y.ToString("F2"), EditorStyles.centeredGreyMiniLabel); position.x += position.width; GUI.Label(position, data.z.ToString("F2"), EditorStyles.centeredGreyMiniLabel); position.x += position.width; } } // Title position.x = oldX; position.y += position.height; position.width = oldW; GUI.Label(position, property.displayName, EditorStyles.centeredGreyMiniLabel); if (m_ResetState) { value = Color.clear; m_ResetState = false; } property.colorValue = value; } bool TryGetDisplayValue(Color color, SerializedProperty property, out Vector3 output) { output = Vector3.zero; MethodInfo method; if (!m_TrackballMethods.TryGetValue(property.name, out method)) { var field = ReflectionUtils.GetFieldInfoFromPath(property.serializedObject.targetObject, property.propertyPath); if (!field.IsDefined(typeof(TrackballAttribute), false)) return false; var attr = (TrackballAttribute)field.GetCustomAttributes(typeof(TrackballAttribute), false)[0]; const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static; method = typeof(ColorGradingComponent).GetMethod(attr.method, flags); m_TrackballMethods.Add(property.name, method); } if (method == null) return false; output = (Vector3)method.Invoke(property.serializedObject.targetObject, new object[] { color }); return true; } static readonly int k_ThumbHash = "colorWheelThumb".GetHashCode(); Vector3 GetInput(Rect bounds, Vector3 hsv, float radius) { var e = Event.current; var id = GUIUtility.GetControlID(k_ThumbHash, FocusType.Passive, bounds); var mousePos = e.mousePosition; var relativePos = mousePos - new Vector2(bounds.x, bounds.y); if (e.type == EventType.MouseDown && GUIUtility.hotControl == 0 && bounds.Contains(mousePos)) { if (e.button == 0) { var center = new Vector2(bounds.x + radius, bounds.y + radius); float dist = Vector2.Distance(center, mousePos); if (dist <= radius) { e.Use(); GetWheelHueSaturation(relativePos.x, relativePos.y, radius, out hsv.x, out hsv.y); GUIUtility.hotControl = id; GUI.changed = true; } } else if (e.button == 1) { e.Use(); GUI.changed = true; m_ResetState = true; } } else if (e.type == EventType.MouseDrag && e.button == 0 && GUIUtility.hotControl == id) { e.Use(); GUI.changed = true; GetWheelHueSaturation(relativePos.x, relativePos.y, radius, out hsv.x, out hsv.y); } else if (e.rawType == EventType.MouseUp && e.button == 0 && GUIUtility.hotControl == id) { e.Use(); GUIUtility.hotControl = 0; } return hsv; } void GetWheelHueSaturation(float x, float y, float radius, out float hue, out float saturation) { float dx = (x - radius) / radius; float dy = (y - radius) / radius; float d = Mathf.Sqrt(dx * dx + dy * dy); hue = Mathf.Atan2(dx, -dy); hue = 1f - ((hue > 0) ? hue : (Mathf.PI * 2f) + hue) / (Mathf.PI * 2f); saturation = Mathf.Clamp01(d); } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return m_Size + 4f * 2f + EditorGUIUtility.singleLineHeight * 3f; } } }