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using UnityEditorInternal;
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using HistogramMode = PostProcessingProfile.MonitorSettings.HistogramMode;
public class HistogramMonitor : PostProcessingMonitor
{
static GUIContent s_MonitorTitle = new GUIContent("Histogram");
ComputeShader m_ComputeShader;
ComputeBuffer m_Buffer;
Material m_Material;
RenderTexture m_HistogramTexture;
Rect m_MonitorAreaRect;
public HistogramMonitor()
{
m_ComputeShader = EditorResources.Load<ComputeShader>("Monitors/HistogramCompute.compute");
}
public override void Dispose()
{
GraphicsUtils.Destroy(m_Material);
GraphicsUtils.Destroy(m_HistogramTexture);
if (m_Buffer != null)
m_Buffer.Release();
m_Material = null;
m_HistogramTexture = null;
m_Buffer = null;
}
public override bool IsSupported()
{
return m_ComputeShader != null && GraphicsUtils.supportsDX11;
}
public override GUIContent GetMonitorTitle()
{
return s_MonitorTitle;
}
public override void OnMonitorSettings()
{
EditorGUI.BeginChangeCheck();
bool refreshOnPlay = m_MonitorSettings.refreshOnPlay;
var mode = m_MonitorSettings.histogramMode;
refreshOnPlay = GUILayout.Toggle(refreshOnPlay, new GUIContent(FxStyles.playIcon, "Keep refreshing the histogram in play mode; this may impact performances."), FxStyles.preButton);
mode = (HistogramMode)EditorGUILayout.EnumPopup(mode, FxStyles.preDropdown, GUILayout.MaxWidth(100f));
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(m_BaseEditor.serializedObject.targetObject, "Histogram Settings Changed");
m_MonitorSettings.refreshOnPlay = refreshOnPlay;
m_MonitorSettings.histogramMode = mode;
InternalEditorUtility.RepaintAllViews();
}
}
public override void OnMonitorGUI(Rect r)
{
if (Event.current.type == EventType.Repaint)
{
// If m_MonitorAreaRect isn't set the preview was just opened so refresh the render to get the histogram data
if (Mathf.Approximately(m_MonitorAreaRect.width, 0) && Mathf.Approximately(m_MonitorAreaRect.height, 0))
InternalEditorUtility.RepaintAllViews();
// Sizing
float width = m_HistogramTexture != null
? Mathf.Min(m_HistogramTexture.width, r.width - 65f)
: r.width;
float height = m_HistogramTexture != null
? Mathf.Min(m_HistogramTexture.height, r.height - 45f)
: r.height;
m_MonitorAreaRect = new Rect(
Mathf.Floor(r.x + r.width / 2f - width / 2f),
Mathf.Floor(r.y + r.height / 2f - height / 2f - 5f),
width, height
);
if (m_HistogramTexture != null)
{
Graphics.DrawTexture(m_MonitorAreaRect, m_HistogramTexture);
var color = Color.white;
const float kTickSize = 5f;
// Rect, lines & ticks points
if (m_MonitorSettings.histogramMode == HistogramMode.RGBSplit)
{
// A B C D E
// N F
// M G
// L K J I H
var A = new Vector3(m_MonitorAreaRect.x - 1f, m_MonitorAreaRect.y - 1f);
var E = new Vector3(A.x + m_MonitorAreaRect.width + 2f, m_MonitorAreaRect.y - 1f);
var H = new Vector3(E.x, E.y + m_MonitorAreaRect.height + 2f);
var L = new Vector3(A.x, H.y);
var N = new Vector3(A.x, A.y + (L.y - A.y) / 3f);
var M = new Vector3(A.x, A.y + (L.y - A.y) * 2f / 3f);
var F = new Vector3(E.x, E.y + (H.y - E.y) / 3f);
var G = new Vector3(E.x, E.y + (H.y - E.y) * 2f / 3f);
var C = new Vector3(A.x + (E.x - A.x) / 2f, A.y);
var J = new Vector3(L.x + (H.x - L.x) / 2f, L.y);
var B = new Vector3(A.x + (C.x - A.x) / 2f, A.y);
var D = new Vector3(C.x + (E.x - C.x) / 2f, C.y);
var I = new Vector3(J.x + (H.x - J.x) / 2f, J.y);
var K = new Vector3(L.x + (J.x - L.x) / 2f, L.y);
// Borders
Handles.color = color;
Handles.DrawLine(A, E);
Handles.DrawLine(E, H);
Handles.DrawLine(H, L);
Handles.DrawLine(L, new Vector3(A.x, A.y - 1f));
// Vertical ticks
Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y));
Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y));
Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y));
Handles.DrawLine(L, new Vector3(L.x - kTickSize, L.y));
Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y));
Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y));
Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y));
Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y));
// Horizontal ticks
Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize));
Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize));
Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize));
Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize));
Handles.DrawLine(E, new Vector3(E.x, E.y - kTickSize));
Handles.DrawLine(L, new Vector3(L.x, L.y + kTickSize));
Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize));
Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize));
Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize));
Handles.DrawLine(H, new Vector3(H.x, H.y + kTickSize));
// Separators
Handles.DrawLine(N, F);
Handles.DrawLine(M, G);
// Labels
GUI.color = color;
GUI.Label(new Rect(L.x - 15f, L.y + kTickSize - 4f, 30f, 30f), "0.0", FxStyles.tickStyleCenter);
GUI.Label(new Rect(J.x - 15f, J.y + kTickSize - 4f, 30f, 30f), "0.5", FxStyles.tickStyleCenter);
GUI.Label(new Rect(H.x - 15f, H.y + kTickSize - 4f, 30f, 30f), "1.0", FxStyles.tickStyleCenter);
}
else
{
// A B C D E
// P F
// O G
// N H
// M L K J I
var A = new Vector3(m_MonitorAreaRect.x, m_MonitorAreaRect.y);
var E = new Vector3(A.x + m_MonitorAreaRect.width + 1f, m_MonitorAreaRect.y);
var I = new Vector3(E.x, E.y + m_MonitorAreaRect.height + 1f);
var M = new Vector3(A.x, I.y);
var C = new Vector3(A.x + (E.x - A.x) / 2f, A.y);
var G = new Vector3(E.x, E.y + (I.y - E.y) / 2f);
var K = new Vector3(M.x + (I.x - M.x) / 2f, M.y);
var O = new Vector3(A.x, A.y + (M.y - A.y) / 2f);
var P = new Vector3(A.x, A.y + (O.y - A.y) / 2f);
var F = new Vector3(E.x, E.y + (G.y - E.y) / 2f);
var N = new Vector3(A.x, O.y + (M.y - O.y) / 2f);
var H = new Vector3(E.x, G.y + (I.y - G.y) / 2f);
var B = new Vector3(A.x + (C.x - A.x) / 2f, A.y);
var L = new Vector3(M.x + (K.x - M.x) / 2f, M.y);
var D = new Vector3(C.x + (E.x - C.x) / 2f, A.y);
var J = new Vector3(K.x + (I.x - K.x) / 2f, M.y);
// Borders
Handles.color = color;
Handles.DrawLine(A, E);
Handles.DrawLine(E, I);
Handles.DrawLine(I, M);
Handles.DrawLine(M, new Vector3(A.x, A.y - 1f));
// Vertical ticks
Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y));
Handles.DrawLine(P, new Vector3(P.x - kTickSize, P.y));
Handles.DrawLine(O, new Vector3(O.x - kTickSize, O.y));
Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y));
Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y));
Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y));
Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y));
Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y));
Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y));
Handles.DrawLine(I, new Vector3(I.x + kTickSize, I.y));
// Horizontal ticks
Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize));
Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize));
Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize));
Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize));
Handles.DrawLine(E, new Vector3(E.x, E.y - kTickSize));
Handles.DrawLine(M, new Vector3(M.x, M.y + kTickSize));
Handles.DrawLine(L, new Vector3(L.x, L.y + kTickSize));
Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize));
Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize));
Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize));
// Labels
GUI.color = color;
GUI.Label(new Rect(A.x - kTickSize - 34f, A.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleRight);
GUI.Label(new Rect(O.x - kTickSize - 34f, O.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleRight);
GUI.Label(new Rect(M.x - kTickSize - 34f, M.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleRight);
GUI.Label(new Rect(E.x + kTickSize + 4f, E.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleLeft);
GUI.Label(new Rect(G.x + kTickSize + 4f, G.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleLeft);
GUI.Label(new Rect(I.x + kTickSize + 4f, I.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleLeft);
GUI.Label(new Rect(M.x - 15f, M.y + kTickSize - 4f, 30f, 30f), "0.0", FxStyles.tickStyleCenter);
GUI.Label(new Rect(K.x - 15f, K.y + kTickSize - 4f, 30f, 30f), "0.5", FxStyles.tickStyleCenter);
GUI.Label(new Rect(I.x - 15f, I.y + kTickSize - 4f, 30f, 30f), "1.0", FxStyles.tickStyleCenter);
}
}
}
}
public override void OnFrameData(RenderTexture source)
{
if (Application.isPlaying && !m_MonitorSettings.refreshOnPlay)
return;
if (Mathf.Approximately(m_MonitorAreaRect.width, 0) || Mathf.Approximately(m_MonitorAreaRect.height, 0))
return;
float ratio = (float)source.width / (float)source.height;
int h = 512;
int w = Mathf.FloorToInt(h * ratio);
var rt = RenderTexture.GetTemporary(w, h, 0, source.format);
Graphics.Blit(source, rt);
ComputeHistogram(rt);
m_BaseEditor.Repaint();
RenderTexture.ReleaseTemporary(rt);
}
void CreateBuffer(int width, int height)
{
m_Buffer = new ComputeBuffer(width * height, sizeof(uint) << 2);
}
void ComputeHistogram(RenderTexture source)
{
if (m_Buffer == null)
{
CreateBuffer(256, 1);
}
else if (m_Buffer.count != 256)
{
m_Buffer.Release();
CreateBuffer(256, 1);
}
if (m_Material == null)
{
m_Material = new Material(Shader.Find("Hidden/Post FX/Monitors/Histogram Render")) { hideFlags = HideFlags.DontSave };
}
var channels = Vector4.zero;
switch (m_MonitorSettings.histogramMode)
{
case HistogramMode.Red: channels.x = 1f; break;
case HistogramMode.Green: channels.y = 1f; break;
case HistogramMode.Blue: channels.z = 1f; break;
case HistogramMode.Luminance: channels.w = 1f; break;
default: channels = new Vector4(1f, 1f, 1f, 0f); break;
}
var cs = m_ComputeShader;
int kernel = cs.FindKernel("KHistogramClear");
cs.SetBuffer(kernel, "_Histogram", m_Buffer);
cs.Dispatch(kernel, 1, 1, 1);
kernel = cs.FindKernel("KHistogramGather");
cs.SetBuffer(kernel, "_Histogram", m_Buffer);
cs.SetTexture(kernel, "_Source", source);
cs.SetInt("_IsLinear", GraphicsUtils.isLinearColorSpace ? 1 : 0);
cs.SetVector("_Res", new Vector4(source.width, source.height, 0f, 0f));
cs.SetVector("_Channels", channels);
cs.Dispatch(kernel, Mathf.CeilToInt(source.width / 16f), Mathf.CeilToInt(source.height / 16f), 1);
kernel = cs.FindKernel("KHistogramScale");
cs.SetBuffer(kernel, "_Histogram", m_Buffer);
cs.Dispatch(kernel, 1, 1, 1);
if (m_HistogramTexture == null || m_HistogramTexture.width != source.width || m_HistogramTexture.height != source.height)
{
GraphicsUtils.Destroy(m_HistogramTexture);
m_HistogramTexture = new RenderTexture(source.width, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear)
{
hideFlags = HideFlags.DontSave,
wrapMode = TextureWrapMode.Clamp,
filterMode = FilterMode.Bilinear
};
}
m_Material.SetBuffer("_Histogram", m_Buffer);
m_Material.SetVector("_Size", new Vector2(m_HistogramTexture.width, m_HistogramTexture.height));
m_Material.SetColor("_ColorR", new Color(1f, 0f, 0f, 1f));
m_Material.SetColor("_ColorG", new Color(0f, 1f, 0f, 1f));
m_Material.SetColor("_ColorB", new Color(0f, 0f, 1f, 1f));
m_Material.SetColor("_ColorL", new Color(1f, 1f, 1f, 1f));
m_Material.SetInt("_Channel", (int)m_MonitorSettings.histogramMode);
int pass = 0;
if (m_MonitorSettings.histogramMode == HistogramMode.RGBMerged)
pass = 1;
else if (m_MonitorSettings.histogramMode == HistogramMode.RGBSplit)
pass = 2;
Graphics.Blit(null, m_HistogramTexture, m_Material, pass);
}
}
}