using UnityEditorInternal; using UnityEngine; using UnityEngine.PostProcessing; namespace UnityEditor.PostProcessing { using HistogramMode = PostProcessingProfile.MonitorSettings.HistogramMode; public class HistogramMonitor : PostProcessingMonitor { static GUIContent s_MonitorTitle = new GUIContent("Histogram"); ComputeShader m_ComputeShader; ComputeBuffer m_Buffer; Material m_Material; RenderTexture m_HistogramTexture; Rect m_MonitorAreaRect; public HistogramMonitor() { m_ComputeShader = EditorResources.Load("Monitors/HistogramCompute.compute"); } public override void Dispose() { GraphicsUtils.Destroy(m_Material); GraphicsUtils.Destroy(m_HistogramTexture); if (m_Buffer != null) m_Buffer.Release(); m_Material = null; m_HistogramTexture = null; m_Buffer = null; } public override bool IsSupported() { return m_ComputeShader != null && GraphicsUtils.supportsDX11; } public override GUIContent GetMonitorTitle() { return s_MonitorTitle; } public override void OnMonitorSettings() { EditorGUI.BeginChangeCheck(); bool refreshOnPlay = m_MonitorSettings.refreshOnPlay; var mode = m_MonitorSettings.histogramMode; refreshOnPlay = GUILayout.Toggle(refreshOnPlay, new GUIContent(FxStyles.playIcon, "Keep refreshing the histogram in play mode; this may impact performances."), FxStyles.preButton); mode = (HistogramMode)EditorGUILayout.EnumPopup(mode, FxStyles.preDropdown, GUILayout.MaxWidth(100f)); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_BaseEditor.serializedObject.targetObject, "Histogram Settings Changed"); m_MonitorSettings.refreshOnPlay = refreshOnPlay; m_MonitorSettings.histogramMode = mode; InternalEditorUtility.RepaintAllViews(); } } public override void OnMonitorGUI(Rect r) { if (Event.current.type == EventType.Repaint) { // If m_MonitorAreaRect isn't set the preview was just opened so refresh the render to get the histogram data if (Mathf.Approximately(m_MonitorAreaRect.width, 0) && Mathf.Approximately(m_MonitorAreaRect.height, 0)) InternalEditorUtility.RepaintAllViews(); // Sizing float width = m_HistogramTexture != null ? Mathf.Min(m_HistogramTexture.width, r.width - 65f) : r.width; float height = m_HistogramTexture != null ? Mathf.Min(m_HistogramTexture.height, r.height - 45f) : r.height; m_MonitorAreaRect = new Rect( Mathf.Floor(r.x + r.width / 2f - width / 2f), Mathf.Floor(r.y + r.height / 2f - height / 2f - 5f), width, height ); if (m_HistogramTexture != null) { Graphics.DrawTexture(m_MonitorAreaRect, m_HistogramTexture); var color = Color.white; const float kTickSize = 5f; // Rect, lines & ticks points if (m_MonitorSettings.histogramMode == HistogramMode.RGBSplit) { // A B C D E // N F // M G // L K J I H var A = new Vector3(m_MonitorAreaRect.x - 1f, m_MonitorAreaRect.y - 1f); var E = new Vector3(A.x + m_MonitorAreaRect.width + 2f, m_MonitorAreaRect.y - 1f); var H = new Vector3(E.x, E.y + m_MonitorAreaRect.height + 2f); var L = new Vector3(A.x, H.y); var N = new Vector3(A.x, A.y + (L.y - A.y) / 3f); var M = new Vector3(A.x, A.y + (L.y - A.y) * 2f / 3f); var F = new Vector3(E.x, E.y + (H.y - E.y) / 3f); var G = new Vector3(E.x, E.y + (H.y - E.y) * 2f / 3f); var C = new Vector3(A.x + (E.x - A.x) / 2f, A.y); var J = new Vector3(L.x + (H.x - L.x) / 2f, L.y); var B = new Vector3(A.x + (C.x - A.x) / 2f, A.y); var D = new Vector3(C.x + (E.x - C.x) / 2f, C.y); var I = new Vector3(J.x + (H.x - J.x) / 2f, J.y); var K = new Vector3(L.x + (J.x - L.x) / 2f, L.y); // Borders Handles.color = color; Handles.DrawLine(A, E); Handles.DrawLine(E, H); Handles.DrawLine(H, L); Handles.DrawLine(L, new Vector3(A.x, A.y - 1f)); // Vertical ticks Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y)); Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y)); Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y)); Handles.DrawLine(L, new Vector3(L.x - kTickSize, L.y)); Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y)); Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y)); Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y)); Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y)); // Horizontal ticks Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize)); Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize)); Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize)); Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize)); Handles.DrawLine(E, new Vector3(E.x, E.y - kTickSize)); Handles.DrawLine(L, new Vector3(L.x, L.y + kTickSize)); Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize)); Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize)); Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize)); Handles.DrawLine(H, new Vector3(H.x, H.y + kTickSize)); // Separators Handles.DrawLine(N, F); Handles.DrawLine(M, G); // Labels GUI.color = color; GUI.Label(new Rect(L.x - 15f, L.y + kTickSize - 4f, 30f, 30f), "0.0", FxStyles.tickStyleCenter); GUI.Label(new Rect(J.x - 15f, J.y + kTickSize - 4f, 30f, 30f), "0.5", FxStyles.tickStyleCenter); GUI.Label(new Rect(H.x - 15f, H.y + kTickSize - 4f, 30f, 30f), "1.0", FxStyles.tickStyleCenter); } else { // A B C D E // P F // O G // N H // M L K J I var A = new Vector3(m_MonitorAreaRect.x, m_MonitorAreaRect.y); var E = new Vector3(A.x + m_MonitorAreaRect.width + 1f, m_MonitorAreaRect.y); var I = new Vector3(E.x, E.y + m_MonitorAreaRect.height + 1f); var M = new Vector3(A.x, I.y); var C = new Vector3(A.x + (E.x - A.x) / 2f, A.y); var G = new Vector3(E.x, E.y + (I.y - E.y) / 2f); var K = new Vector3(M.x + (I.x - M.x) / 2f, M.y); var O = new Vector3(A.x, A.y + (M.y - A.y) / 2f); var P = new Vector3(A.x, A.y + (O.y - A.y) / 2f); var F = new Vector3(E.x, E.y + (G.y - E.y) / 2f); var N = new Vector3(A.x, O.y + (M.y - O.y) / 2f); var H = new Vector3(E.x, G.y + (I.y - G.y) / 2f); var B = new Vector3(A.x + (C.x - A.x) / 2f, A.y); var L = new Vector3(M.x + (K.x - M.x) / 2f, M.y); var D = new Vector3(C.x + (E.x - C.x) / 2f, A.y); var J = new Vector3(K.x + (I.x - K.x) / 2f, M.y); // Borders Handles.color = color; Handles.DrawLine(A, E); Handles.DrawLine(E, I); Handles.DrawLine(I, M); Handles.DrawLine(M, new Vector3(A.x, A.y - 1f)); // Vertical ticks Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y)); Handles.DrawLine(P, new Vector3(P.x - kTickSize, P.y)); Handles.DrawLine(O, new Vector3(O.x - kTickSize, O.y)); Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y)); Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y)); Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y)); Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y)); Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y)); Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y)); Handles.DrawLine(I, new Vector3(I.x + kTickSize, I.y)); // Horizontal ticks Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize)); Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize)); Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize)); Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize)); Handles.DrawLine(E, new Vector3(E.x, E.y - kTickSize)); Handles.DrawLine(M, new Vector3(M.x, M.y + kTickSize)); Handles.DrawLine(L, new Vector3(L.x, L.y + kTickSize)); Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize)); Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize)); Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize)); // Labels GUI.color = color; GUI.Label(new Rect(A.x - kTickSize - 34f, A.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleRight); GUI.Label(new Rect(O.x - kTickSize - 34f, O.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleRight); GUI.Label(new Rect(M.x - kTickSize - 34f, M.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleRight); GUI.Label(new Rect(E.x + kTickSize + 4f, E.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleLeft); GUI.Label(new Rect(G.x + kTickSize + 4f, G.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleLeft); GUI.Label(new Rect(I.x + kTickSize + 4f, I.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleLeft); GUI.Label(new Rect(M.x - 15f, M.y + kTickSize - 4f, 30f, 30f), "0.0", FxStyles.tickStyleCenter); GUI.Label(new Rect(K.x - 15f, K.y + kTickSize - 4f, 30f, 30f), "0.5", FxStyles.tickStyleCenter); GUI.Label(new Rect(I.x - 15f, I.y + kTickSize - 4f, 30f, 30f), "1.0", FxStyles.tickStyleCenter); } } } } public override void OnFrameData(RenderTexture source) { if (Application.isPlaying && !m_MonitorSettings.refreshOnPlay) return; if (Mathf.Approximately(m_MonitorAreaRect.width, 0) || Mathf.Approximately(m_MonitorAreaRect.height, 0)) return; float ratio = (float)source.width / (float)source.height; int h = 512; int w = Mathf.FloorToInt(h * ratio); var rt = RenderTexture.GetTemporary(w, h, 0, source.format); Graphics.Blit(source, rt); ComputeHistogram(rt); m_BaseEditor.Repaint(); RenderTexture.ReleaseTemporary(rt); } void CreateBuffer(int width, int height) { m_Buffer = new ComputeBuffer(width * height, sizeof(uint) << 2); } void ComputeHistogram(RenderTexture source) { if (m_Buffer == null) { CreateBuffer(256, 1); } else if (m_Buffer.count != 256) { m_Buffer.Release(); CreateBuffer(256, 1); } if (m_Material == null) { m_Material = new Material(Shader.Find("Hidden/Post FX/Monitors/Histogram Render")) { hideFlags = HideFlags.DontSave }; } var channels = Vector4.zero; switch (m_MonitorSettings.histogramMode) { case HistogramMode.Red: channels.x = 1f; break; case HistogramMode.Green: channels.y = 1f; break; case HistogramMode.Blue: channels.z = 1f; break; case HistogramMode.Luminance: channels.w = 1f; break; default: channels = new Vector4(1f, 1f, 1f, 0f); break; } var cs = m_ComputeShader; int kernel = cs.FindKernel("KHistogramClear"); cs.SetBuffer(kernel, "_Histogram", m_Buffer); cs.Dispatch(kernel, 1, 1, 1); kernel = cs.FindKernel("KHistogramGather"); cs.SetBuffer(kernel, "_Histogram", m_Buffer); cs.SetTexture(kernel, "_Source", source); cs.SetInt("_IsLinear", GraphicsUtils.isLinearColorSpace ? 1 : 0); cs.SetVector("_Res", new Vector4(source.width, source.height, 0f, 0f)); cs.SetVector("_Channels", channels); cs.Dispatch(kernel, Mathf.CeilToInt(source.width / 16f), Mathf.CeilToInt(source.height / 16f), 1); kernel = cs.FindKernel("KHistogramScale"); cs.SetBuffer(kernel, "_Histogram", m_Buffer); cs.Dispatch(kernel, 1, 1, 1); if (m_HistogramTexture == null || m_HistogramTexture.width != source.width || m_HistogramTexture.height != source.height) { GraphicsUtils.Destroy(m_HistogramTexture); m_HistogramTexture = new RenderTexture(source.width, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear) { hideFlags = HideFlags.DontSave, wrapMode = TextureWrapMode.Clamp, filterMode = FilterMode.Bilinear }; } m_Material.SetBuffer("_Histogram", m_Buffer); m_Material.SetVector("_Size", new Vector2(m_HistogramTexture.width, m_HistogramTexture.height)); m_Material.SetColor("_ColorR", new Color(1f, 0f, 0f, 1f)); m_Material.SetColor("_ColorG", new Color(0f, 1f, 0f, 1f)); m_Material.SetColor("_ColorB", new Color(0f, 0f, 1f, 1f)); m_Material.SetColor("_ColorL", new Color(1f, 1f, 1f, 1f)); m_Material.SetInt("_Channel", (int)m_MonitorSettings.histogramMode); int pass = 0; if (m_MonitorSettings.histogramMode == HistogramMode.RGBMerged) pass = 1; else if (m_MonitorSettings.histogramMode == HistogramMode.RGBSplit) pass = 2; Graphics.Blit(null, m_HistogramTexture, m_Material, pass); } } }