using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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public class MainMenuControllerClient : MonoBehaviour
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{
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public GameObject SettingsMenu;
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public GameObject MainMenu;
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public GameObject HowToPlayMenu_aim;
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public GameObject HowToPlayMenu_inventory;
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//On Awake
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private void Awake ()
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{
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MainMenu.SetActive (true);
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SettingsMenu.SetActive (false);
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HowToPlayMenu_aim.SetActive (false);
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HowToPlayMenu_inventory.SetActive(false);
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}
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//Main Menu Options
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public void OnPlayClick ()
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen");
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}
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public void OnSettingsClick ()
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{
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//toggle which menu displays
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MainMenu.SetActive (false);
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SettingsMenu.SetActive (true);
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}
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public void OnTutorialClick ()
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{
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MainMenu.SetActive (false);
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HowToPlayMenu_aim.SetActive (true);
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}
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public void OnTutorialContinueAimClick ()
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{
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HowToPlayMenu_aim.SetActive(false);
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HowToPlayMenu_inventory.SetActive(true);
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}
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public void OnTutorialContinueInventroyClick()
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene("TuteLevelOne");
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}
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//Settings Menu
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public void OnBackClick ()
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{
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//Settings menu
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SettingsMenu.SetActive (false);
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MainMenu.SetActive (true);
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}
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//Settings Menu
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public void OnBacktomainmenuClick()
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{
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HowToPlayMenu_aim.SetActive(false);
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HowToPlayMenu_inventory.SetActive(false);
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MainMenu.SetActive(true);
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}
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}
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