using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class MainMenuControllerClient : MonoBehaviour { public GameObject SettingsMenu; public GameObject MainMenu; public GameObject HowToPlayMenu_aim; public GameObject HowToPlayMenu_inventory; //On Awake private void Awake () { MainMenu.SetActive (true); SettingsMenu.SetActive (false); HowToPlayMenu_aim.SetActive (false); HowToPlayMenu_inventory.SetActive(false); } //Main Menu Options public void OnPlayClick () { UnityEngine.SceneManagement.SceneManager.LoadScene ("LoginScreen"); } public void OnSettingsClick () { //toggle which menu displays MainMenu.SetActive (false); SettingsMenu.SetActive (true); } public void OnTutorialClick () { MainMenu.SetActive (false); HowToPlayMenu_aim.SetActive (true); } public void OnTutorialContinueAimClick () { HowToPlayMenu_aim.SetActive(false); HowToPlayMenu_inventory.SetActive(true); } public void OnTutorialContinueInventroyClick() { UnityEngine.SceneManagement.SceneManager.LoadScene("TuteLevelOne"); } //Settings Menu public void OnBackClick () { //Settings menu SettingsMenu.SetActive (false); MainMenu.SetActive (true); } //Settings Menu public void OnBacktomainmenuClick() { HowToPlayMenu_aim.SetActive(false); HowToPlayMenu_inventory.SetActive(false); MainMenu.SetActive(true); } }