..
Character
Connected cLients are visible to all other clients + Login UI updates
5 years ago
Collectables
Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
5 years ago
GameMode
Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
5 years ago
Logic
Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
5 years ago
Managers
Trivial commit to enable pushing.
5 years ago
Networking
Started cleaning up Gamemode and GameManager
5 years ago
Traps
Separated the traps that need to be called after each turn and then after each round in the traps script
5 years ago
Tutorial
started Fix tutorial level pickup
5 years ago
UI
Checked with single player for the collision with traps.
5 years ago
Utility
TrayUI Removing fixed
5 years ago
Block.cs
Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
5 years ago
Block.cs.meta
-Edge detection
5 years ago
BlockInput.cs
Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action
5 years ago
BlockInput.cs.meta
-For Loop
5 years ago
Character.cs
Separated the traps that need to be called after each turn and then after each round in the traps script
5 years ago
Character.cs.meta
-Edge detection
5 years ago
Character.meta
Connected cLients are visible to all other clients + Login UI updates
5 years ago
Collectables.meta
Made collectables work
5 years ago
ColourCollide.cs
Changes during meeting @ rmit
5 years ago
ColourCollide.cs.meta
fixed collection object shadow and rotating
5 years ago
EnableCameraDepthInForward.cs
Fixed fog issue in mobile build
5 years ago
EnableCameraDepthInForward.cs.meta
Fixed fog issue in mobile build
5 years ago
GameMode.meta
removed testing scenes.
5 years ago
GlobalVariables.cs
Added global variables for settings
5 years ago
GlobalVariables.cs.meta
Added global variables for settings
5 years ago
InGameNotificaion.cs
- Create simple Main Menu with setting options, tutorial option or multi player option
5 years ago
InGameNotificaion.cs.meta
- Create simple Main Menu with setting options, tutorial option or multi player option
5 years ago
Inventory.cs
Fixed some stuff + did a build
5 years ago
Inventory.cs.meta
More UI work
5 years ago
KeyboardInput.cs
Added jump coroutine and little bounce in long jump and hgh jump
5 years ago
KeyboardInput.cs.meta
-Edge detection
5 years ago
Logic.meta
Started implementing logic blocks
5 years ago
LogicBlocks.meta
Revert "Hoping that pushing these inconsequential changes with immediate commit will get Sourcetree to actually do its job..."
5 years ago
MainMenuControllerClient.cs
Fix alignment issues
5 years ago
MainMenuControllerClient.cs.meta
Client login cant continue without name, colour and animal selected/entered
5 years ago
MainMenuControllerServer.cs
Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
5 years ago
MainMenuControllerServer.cs.meta
Client login cant continue without name, colour and animal selected/entered
5 years ago
Managers.meta
Started work on multiplayer manager;
5 years ago
NetworkOutput.cs
Added Kubikos world asset
5 years ago
NetworkOutput.cs.meta
Can send list over network
5 years ago
Networking.meta
Updated to take animation time
5 years ago
NewBlock.cs
Fixed old port issue
5 years ago
NewBlock.cs.meta
Fixed old port issue
5 years ago
PortalSetup.cs
Added leader score;
5 years ago
PortalSetup.cs.meta
Portal colour change working with testing script
5 years ago
Traps.meta
Work in Progress - Scripting up Traps
5 years ago
Tutorial.meta
started Fix tutorial level pickup
5 years ago
UI.meta
Started on Logic Trough UI
5 years ago
Utility.meta
-Edge detection
5 years ago
animalSelection.cs
Connected cLients are visible to all other clients + Login UI updates
5 years ago
animalSelection.cs.meta
Fixed old port issue
5 years ago
blockSpawn.cs
Re-Build with different sizing and video upload for Presentation video
5 years ago
blockSpawn.cs.meta
block spawn, change block to not walkable
5 years ago
portalTesting.cs
Added leader score;
5 years ago
portalTesting.cs.meta
Portal colour change working with testing script
5 years ago
videoToUI.cs
Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
5 years ago
videoToUI.cs.meta
Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
5 years ago