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s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
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Cannon_Shooting_Object.prefab Cannon fixed and tested - need to limit the pushing of the character! 5 years ago
Cannon_Shooting_Object.prefab.meta Trap scripts finished - for now - starting testing and will adjust if needed. 5 years ago
Conveyor Belt.prefab Cannon fixed and tested - need to limit the pushing of the character! 5 years ago
Conveyor Belt.prefab.meta Work in Progress - Scripting up Traps 5 years ago
CrushingBoulder.prefab Trap scripts finished - for now - starting testing and will adjust if needed. 5 years ago
CrushingBoulder.prefab.meta Animal colour hex fix 5 years ago
CudeWithCrystals.prefab Work in Progress - Scripting up Traps 5 years ago
CudeWithCrystals.prefab.meta Animal colour hex fix 5 years ago
FloatingOnWater.prefab Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
FloatingOnWater.prefab.meta Animal colour hex fix 5 years ago
InGroundTrap.prefab Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
InGroundTrap.prefab.meta Animal colour hex fix 5 years ago
ShootingCannon.prefab Cannon fixed and tested - need to limit the pushing of the character! 5 years ago
ShootingCannon.prefab.meta Animal colour hex fix 5 years ago