using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Networking.Server;
|
|
|
|
public abstract class GameMode : MonoBehaviour
|
|
{
|
|
|
|
|
|
public abstract void OnPlayerFinishedMove(Character character, ClientData client, Block currentBlock);
|
|
|
|
public abstract bool isGameOver();
|
|
|
|
public abstract void OnRoundFinished();
|
|
}
|