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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Networking.Server;
-
- public abstract class GameMode : MonoBehaviour
- {
-
-
- public abstract void OnPlayerFinishedMove(Character character, ClientData client, Block currentBlock);
-
- public abstract bool isGameOver();
-
- public abstract void OnRoundFinished();
- }
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