775e8b9
Fixed Diagonal + added Wait by
2019-09-19 15:32:34 +1000
c535a24
Changed a few prefab sections & fixed some misalignments. by
2019-09-19 15:30:33 +1000
b67bcde
Lowered difficulty mins on some of our level sections so they'll show up earlier. Made difficulty scale up faster with track length. Fixed a misalignment of the in-ground trap components. by
2019-09-19 14:51:44 +1000
58eed26
Fixed an accidental misalignment between the 4-player spawning pen and the track. by
2019-09-19 14:33:19 +1000
1b97696
Added turntable conveyer belts with appropriate icons. by
2019-09-19 14:22:15 +1000
32af52c
Fixed 4-player spawn to account for double-moves, changed MapManager to prevent more than one link section spawning in a row. by
2019-09-19 14:08:39 +1000
e3fc896
Cleaning up MapManager slightly. by
2019-09-18 22:16:02 +1000
98e81ec
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-09-18 22:05:39 +1000
be9a258
Added a bunch of longer map sections. Added a simple weighting system for map sections (set for each section in the inspector), so that the proper map sections don't get drowned out by all the varieties of length-1 link sections. Removed the pit and conveyer belts from the 4-player spawn, so that we can use it for a demo. by
2019-09-18 21:20:42 +1000
e522277
Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. Got blocks spawning based on the players locations Removed duplicate logic blocks(Correct colours are back!) by
2019-09-18 19:11:56 +1000
6bfb58f
Finished the environment turns for the traps Added fog to the camera by
2019-09-18 15:31:54 +1000
5ee1be6
Conveyorbelt works by
2019-09-17 19:48:00 +1000
a099ad2
(Josh_Dev_branch)
Commented out Debugs from map Generator because it slowed the start by 20seconds by
2019-09-16 16:43:08 +1000
3afffa1
-Updated water to new system + Jumping has a bounce effect by
2019-09-16 16:42:11 +1000
ff6fe09
Merge conflicts with with some logic blocks by
2019-09-16 12:06:36 +1000
77f91e6
Merge remote-tracking branch 'origin/master' into Josh_Dev_branch by
2019-09-16 11:55:19 +1000
aa8b44b
Pushing works by
2019-09-16 11:45:11 +1000
547e82a
Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with. by
2019-09-16 08:36:56 +1000
c0ad428
base push working but extremely buggy by
2019-09-14 17:51:03 +1000
798a8d8
Client deaths moves them from screen. Lobby fix to display 8 names Icons in client scene Small Menu changes - remove tutorial scene by
2019-09-13 18:54:02 +1000
0bccb8d
Added more conditions to map section selection, based on width & difficulty, with width reducing & difficuty increasing as the game continues. Also split camera movement in RacetrackGameMode off into its own function in preparation for expanding it, so it doesn't clutter up OnRoundEnd. by
2019-09-12 18:07:00 +1000
61a73dc
Set max players to 8 instead of 2(used for testing) by
2019-09-12 14:18:16 +1000
3298be6
Fix the spawning getting the right pen at the start of the game by
2019-09-12 14:04:37 +1000
09108d3
Had the remove lives in the } instead of outside :S tested and confirmed changed the start prefab so i dont have to play like 20 rounds of the game until i can die, will change back after more testing by
2019-09-12 12:59:38 +1000
742d88c
Started working on push by
2019-09-12 12:22:35 +1000
fbbdc46
Two people cant choose the same animal, even if one is selected before another peson connects. Life is now lost/deducted once at the end of the round instead of one per move (causing multiple lifes lost if in the pit) when lives reach zero players die by
2019-09-11 15:23:34 +1000
c55b13b
start working on Derived block for water. by
2019-09-09 16:19:00 +1000
2406b82
Merge remote-tracking branch 'origin/master' into Josh_Dev_branch by
2019-09-09 13:24:34 +1000
d78130e
Rotation is now cleaner by
2019-09-09 13:21:47 +1000
0e5b672
worked on characters animation by
2019-09-09 10:28:14 +1000
3a6ae2f
Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called. by
2019-09-08 18:54:36 +1000
eddea68
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-09-08 17:20:37 +1000
465a8eb
Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. by
2019-09-08 01:21:18 +1000
e03b095
Player is 'dead' when lives reach zero, client scene stays in 'waiting for players' server doesnt wait for 'dead' players move list character for now dissappears by
2019-09-06 16:54:22 +1000
4f457d6
Fixed some positioning issues. by
2019-09-05 22:48:08 +1000
3412026
Created a map section template containing one of every block type, for easy duplication. by
2019-09-05 22:28:02 +1000
83288f7
Working on Character controller by
2019-09-05 14:31:41 +1000
85e91de
jpg icons by
2019-09-03 15:20:06 +1000
424ebb5
PNG icons for logic blocks by
2019-09-03 14:02:43 +1000
97e9b8b
Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen) Limit number can be set in the LoginUIManager.cs script by
2019-09-03 13:58:54 +1000
20d7fe8
Small changes made before class by
2019-08-29 15:07:06 +1000
91bcfed
Started working on more modular move by
2019-08-28 16:51:44 +1000
8bd42e3
Character lives displayed inplace of score, removed scenescore as not being used added line so character and client lives update tested with one client by
2019-08-28 13:19:15 +1000
8d81b73
Fixed the diagonal left and right block so character jumps diagonally by
2019-08-28 11:20:08 +1000
4eee92e
Started making htings more OO by
2019-08-26 22:25:45 +1000
8f6a4c4
Cleaned up GameMode and GameManager by
2019-08-26 12:59:47 +1000
86b613e
Started to clean up GameManager + merged with Angus's changes by
2019-08-26 11:44:51 +1000
b22596c
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-08-26 11:38:06 +1000
84e56fc
fixed clinets still being blacked out on reconnection by
2019-08-26 11:37:42 +1000
923c5df
Split the racetrack script off into its own asset. The change to Data/Networking/Server/Realtime doesn't seem to be showing up in Sourcetree for some reason, though. It should have New Racetrack Game Mode.asset as its Value. by
2019-08-22 15:35:09 +1000
612a714
Change the colour of the background so ita actually legible by
2019-08-22 14:31:39 +1000
35798a6
Fix prefab + script issue for inground trap clean testing code + comments by
2019-08-22 12:53:00 +1000
27ef03a
Separated the traps that need to be called after each turn and then after each round in the traps script Tested it in the racetrack scene it gets a list of all the objects at runtime so when the functions are called will trigger them one at a time. Also got the characters moving correctly with the conveyor belts and the shooting cannon. by
2019-08-21 18:29:50 +1000
92b8452
Checked with single player for the collision with traps. Corrected the connectedclients list Still need to set up the environment turn to trigger the animations by
2019-08-20 19:26:05 +1000
77315b2
last push from class by
2019-08-15 18:15:42 +1000
8809d90
Added boulder coroutine to raise and fall 2.0f by
2019-08-15 15:14:01 +1000
b72f2d0
Cannon, Water, Crystals and Conveyor all scripted and working with character animation Only tested in tutorial scene and hard coded the "Character" name, set up to get names or characters animals based on the connected clients list, but has yet to be tested by
2019-08-15 14:37:00 +1000
0f9d8df
Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. by
2019-08-15 02:04:48 +1000
170c11a
Cannon fixed and tested - need to limit the pushing of the character! by
2019-08-14 18:43:06 +1000
507735a
Trivial commit to enable pushing. by
2019-08-14 17:48:59 +1000
97428e6
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-08-14 17:47:49 +1000
d7f847d
Adjusted the spawning script & moved spawn points in the racetrack level to get the desired spawning arrangements - the middle point will be used only with an odd number of players, and the spawn points to the side will be used first. by
2019-08-14 17:47:31 +1000
3ed2099
Trap scripts finished - for now - starting testing and will adjust if needed. Changed the prefab for the cannon to instantiate the shooting object each time, and a bool to specify if it will push characters left or right, made it easier for figuring it out and calling the right coroutine added coroutines to character script by
2019-08-14 17:16:29 +1000
f14e183
Corrected the RaceTrack gamemode to link to the correct GameMode scene. by
2019-08-14 15:45:35 +1000
b99047d
Added conveyor belt to racetrack. by
2019-08-14 05:53:56 +1000
f157289
Revert "Hoping that pushing these inconsequential changes with immediate commit will get Sourcetree to actually do its job..." by
2019-08-14 05:38:39 +1000
1427e76
Hoping that pushing these inconsequential changes with immediate commit will get Sourcetree to actually do its job... by
2019-08-14 05:37:37 +1000
e5d1237
Pits & cannons added to racetrack. Modified the pit prefab (sorry Claire), the surrounding blocks clashed with neighbouring pits/walls/water/etc. Starting the game will now take you to the 4-player alpha racetrack rather than Colour Collide. Camera now scrolls along the racetrack level at a rate of 1 block per turn. Currently nothing happens to people who fall behind it, except that you can't see them. Pets will no longer paint blocks in their colour. (I had to modify the ColorCollide.cs script for this, as I could not figure out how to turn a script into a .asset object as was done for ColorCollide.asset.) by
2019-08-14 05:07:58 +1000
e5cf27b
Work in Progress - Scripting up Traps by
2019-08-09 19:48:52 +1000
dbc30f7
Finalizing of model/prefabs for Traps by
2019-08-09 15:21:32 +1000
60e9ecf
Animal colour hex fix Trap creation by
2019-08-07 21:20:51 +1000
28aaff8
Hot Fix: missing end of comment in GameMode by
2019-08-07 12:36:59 +1000
8a6c5bb
Started cleaning up Gamemode and GameManager by
2019-08-07 12:35:33 +1000
c0b73c4
Limited moves to four + added move*2 to starting blocks by
2019-08-07 11:08:20 +1000
c84e426
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-08-07 11:02:19 +1000
446b37e
Update to mass replace to filter to selection by
2019-08-07 11:01:48 +1000
ee04ebd
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-08-05 20:07:57 +1000
e671902
Connected cLients are visible to all other clients + Login UI updates by
2019-08-05 20:07:41 +1000
f529537
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-08-05 19:37:47 +1000
95b9d6c
New four-player racetrack level, running from x = -15 to x = 15. by
2019-08-05 19:36:59 +1000
094ec36
Meeting fixes for running once by
2019-08-05 15:49:49 +1000
1a517e4
Updated racetrack level. by
2019-08-05 02:06:20 +1000
3b30ed0
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-08-05 00:15:24 +1000
8942ea8
Started a fixed racetrack level with a starting pen, walls, water, and pits. by
2019-08-05 00:14:49 +1000
096edc6
Fixed old port issue Added colours for each animal (Tested with selection black out) - need Joshua's help for server push by
2019-08-04 17:27:18 +1000
2688a10
Added unity scenes to LFS + cleaned up scene folder by
2019-08-04 10:00:25 +1000
d7c8810
Animal sprites didnt get pushed correctly by
2019-08-03 11:17:51 +1000
f6f6f8b
Updated readme for semester 2 by
2019-08-01 06:01:00 +0000
dac57cd
Remove colour and added some more animals to allow for eight players, script set up to hard code a colour for each animal - colours not actually set up specifically yet by
2019-08-01 15:25:09 +1000
31364ee
Re-Build with different sizing and video upload for Presentation video by
2019-06-01 16:00:04 +1000
8b16e94
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-05-30 17:38:22 +1000
6a49087
Fixed some stuff + did a build by
2019-05-30 17:37:45 +1000
46434ff
apk2 by
2019-05-30 16:54:07 +1000
a63b83e
Pushed scene settings for android by
2019-05-30 16:36:39 +1000
ab13483
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-05-30 16:32:18 +1000
05ef0ca
Did a build, don't know what changed by
2019-05-30 16:31:12 +1000
2cfa6fa
Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene by
2019-05-30 16:21:37 +1000
5af247a
Zipped apk by
2019-05-30 15:07:03 +1000
f65993a
Build Added by
2019-05-30 14:56:08 +1000
ffa4619
Have Score updating by
2019-05-30 13:59:40 +1000