This website works better with JavaScript.
Home
Help
Sign In
RMIT
/
Major_Project_A
Watch
1
Star
0
Fork
0
Code
Issues
0
Pull Requests
0
Releases
0
Wiki
Activity
208
Commits
2
Branches
7.9 MiB
Tree:
ff6fe093b1
Josh_Dev_branch
master
Branches
Tags
${ item.name }
Create branch
${ searchTerm }
from 'ff6fe093b1'
${ noResults }
Commit Graph
3 Commits (ff6fe093b1f83337e93d7b5cd5e70869670c82f2)
Author
SHA1
Message
Date
s3607057 (Angus Niven)
547e82ab82
Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with.
5 years ago
s3607057 (Angus Niven)
0bccb8dc42
Added more conditions to map section selection, based on width & difficulty, with width reducing & difficuty increasing as the game continues. Also split camera movement in RacetrackGameMode off into its own function in preparation for expanding it, so it doesn't clutter up OnRoundEnd.
5 years ago
s3607057 (Angus Niven)
3a6ae2f4c9
Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called.
5 years ago