15 Commits (ed38181c6d3bbcfdccd5d571ec8229ee4d167845)

Author SHA1 Message Date
  Joshua Reason d3720b4dae Did some bug fixing. Water pushes character off if someone ends up ontop 5 years ago
  Joshua Reason 506cfb8f2c Falling works + fixed cannon prefab 5 years ago
  Joshua Reason 5ee1be61f3 Conveyorbelt works 5 years ago
  Joshua Reason aa8b44bdee Pushing works 5 years ago
  Joshua Reason 0e5b672e0a worked on characters animation 5 years ago
  JoshuaReason 83288f76c0 Working on Character controller 5 years ago
  s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
  JoshuaReason dbf9e14b01 Did some fixing for the inventory 5 years ago
  JoshuaReason a9a86b3252 Started working on equality for blocks fixed jump waiting 5 years ago
  Joshua Reason 91215e8d33 Started work on multiplayer manager; 5 years ago
  Joshua Reason 9eac5192b7 Can send list over network 5 years ago
  JoshuaReason 2dbe16bb4d Merge 5 years ago
  JoshuaReason 2b73df6bdc Updated to take animation time 5 years ago
  Joshua Reason c492889df0 -Edge detection 5 years ago
  Joshua Reason 3bf96bdbd6 Started implementing logic blocks 5 years ago