Added the how to play back into the client menu,
Fixed the block spawning issue (ran about 10 rounds with no errors),
Added another counter for the cannon so it shows both sides,
Removed some Debugs,
Made the fog not static,
Players can sucessfully disconnect from the game - their character is also removed and the server doesnt wait for their input
Added a overlay/shadow to the lobby names to make theme easier to read,
Added a coloured background and animal sprite to the client background so players remember who they are
To do:
- Add a starting pen for an 8-player game.
- Add more track sections.
- Add weighting & more criteria for selection of track sections (to produce that escalating difficulty we want).
- Potentially add the possibility for narrower track sections to spawn side by side.
Modified the pit prefab (sorry Claire), the surrounding blocks clashed with neighbouring pits/walls/water/etc.
Starting the game will now take you to the 4-player alpha racetrack rather than Colour Collide.
Camera now scrolls along the racetrack level at a rate of 1 block per turn. Currently nothing happens to people who fall behind it, except that you can't see them.
Pets will no longer paint blocks in their colour. (I had to modify the ColorCollide.cs script for this, as I could not figure out how to turn a script into a .asset object as was done for ColorCollide.asset.)