22 Commits (b21ed9040f2cdc7f92b4c21c0c48768303e0e22f)

Author SHA1 Message Date
  ClairePeta b21ed9040f Added music, 4 years ago
  s3607057 (Angus Niven) db19ee9723 Made the cannons able to start at different points in their countdowns. Made falling off things cost lives (player is currently notified a turn late). 4 years ago
  ClairePeta de9fa199f3 Added winner scene, 4 years ago
  Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 4 years ago
  ClairePeta a360fe8d9c Fixed the cannon and converyor belt traps, and set up Block to mark some as spawnable locations - please noone touch the blockspawn script - im still working on it 4 years ago
  Claire Peta 1105ee3d41 Fix max players to 8 4 years ago
  ClairePeta 6506309950 Fixed character play order, 4 years ago
  ClairePeta e52227703c Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. 4 years ago
  ClairePeta 6bfb58f4be Finished the environment turns for the traps 4 years ago
  Joshua Reason 5ee1be61f3 Conveyorbelt works 4 years ago
  ClairePeta e03b0951cd Player is 'dead' when lives reach zero, client scene stays in 'waiting for players' 4 years ago
  Joshua Reason 4eee92e17e Started making htings more OO 4 years ago
  Claire Peta 35798a69d2 Fix prefab + script issue for inground trap 4 years ago
  ClairePeta 27ef03ad62 Separated the traps that need to be called after each turn and then after each round in the traps script 4 years ago
  ClairePeta 92b845258f Checked with single player for the collision with traps. 4 years ago
  Claire Peta 77315b21b4 last push from class 4 years ago
  Claire Peta 8809d906e3 Added boulder coroutine to raise and fall 2.0f 4 years ago
  Claire Peta b72f2d042c Cannon, Water, Crystals and Conveyor all scripted and working with character animation 4 years ago
  s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 4 years ago
  ClairePeta 170c11a7e3 Cannon fixed and tested - need to limit the pushing of the character! 4 years ago
  ClairePeta 3ed20990ef Trap scripts finished - for now - starting testing and will adjust if needed. 4 years ago
  ClairePeta e5cf27b937 Work in Progress - Scripting up Traps 4 years ago