Claire Peta
726859573f
Chicken Wing
5 years ago
Claire Peta
3cfd98a474
Fix the cow,
Fix the spawn stuff
5 years ago
Claire Peta
895f00863b
Update server menu settings
5 years ago
Claire Peta
ed6c1de76f
Update how to play section for client main menu
5 years ago
ClairePeta
3f25529235
Added sprites to resources for client side so icons load for logic blocks,
Turned on the video for the client main menu,
fixed error with cannon missing link for text
5 years ago
ClairePeta
de9fa199f3
Added winner scene,
Added the how to play back into the client menu,
Fixed the block spawning issue (ran about 10 rounds with no errors),
Added another counter for the cannon so it shows both sides,
Removed some Debugs,
Made the fog not static,
Players can sucessfully disconnect from the game - their character is also removed and the server doesnt wait for their input
5 years ago
Joshua Reason
24cb2510c1
fixed some merge errors
5 years ago
ClairePeta
0208a6d7c5
Billboard the player order on the backs of each character,
Added a overlay/shadow to the lobby names to make theme easier to read,
Added a coloured background and animal sprite to the client background so players remember who they are
5 years ago
Joshua Reason
e80bfafbe2
Got webGL build working, some bugs still
5 years ago
Claire Peta
941f5df196
Tested code that works for block spawning
also commented out some debug.log stuff
5 years ago
Claire Peta
1105ee3d41
Fix max players to 8
Fix crystal and boulder prefab and loss of life
5 years ago
Joshua Reason
47b91aac84
Added ability for player one to start game
5 years ago
Claire Peta
50ac156d92
Forgot to push lafter class last night
5 years ago
ClairePeta
e52227703c
Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game.
Got blocks spawning based on the players locations
Removed duplicate logic blocks(Correct colours are back!)
5 years ago
ClairePeta
6bfb58f4be
Finished the environment turns for the traps
Added fog to the camera
5 years ago
s3607057 (Angus Niven)
547e82ab82
Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with.
5 years ago
ClairePeta
798a8d8d31
Client deaths moves them from screen.
Lobby fix to display 8 names
Icons in client scene
Small Menu changes - remove tutorial scene
5 years ago
Claire Peta
3298be6569
Fix the spawning getting the right pen at the start of the game
5 years ago
Claire Peta
09108d3a1f
Had the remove lives in the } instead of outside :S tested and confirmed
changed the start prefab so i dont have to play like 20 rounds of the game until i can die, will change back after more testing
5 years ago
JoshuaReason
d78130ec4d
Rotation is now cleaner
5 years ago
s3607057 (Angus Niven)
465a8eb6b7
Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
To do:
- Add a starting pen for an 8-player game.
- Add more track sections.
- Add weighting & more criteria for selection of track sections (to produce that escalating difficulty we want).
- Potentially add the possibility for narrower track sections to spawn side by side.
5 years ago
ClairePeta
e03b0951cd
Player is 'dead' when lives reach zero, client scene stays in 'waiting for players'
server doesnt wait for 'dead' players move list
character for now dissappears
5 years ago
Claire Peta
97e9b8b712
Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen)
Limit number can be set in the LoginUIManager.cs script
5 years ago
Claire Peta
20d7fe8548
Small changes made before class
5 years ago
ClairePeta
8bd42e3aa7
Character lives displayed inplace of score, removed scenescore as not being used
added line so character and client lives update
tested with one client
5 years ago
ClairePeta
27ef03ad62
Separated the traps that need to be called after each turn and then after each round in the traps script
Tested it in the racetrack scene it gets a list of all the objects at runtime so when the functions are called will trigger them one at a time.
Also got the characters moving correctly with the conveyor belts and the shooting cannon.
5 years ago
ClairePeta
92b845258f
Checked with single player for the collision with traps.
Corrected the connectedclients list
Still need to set up the environment turn to trigger the animations
5 years ago
Claire Peta
77315b21b4
last push from class
5 years ago
Claire Peta
8809d906e3
Added boulder coroutine to raise and fall 2.0f
5 years ago
Claire Peta
b72f2d042c
Cannon, Water, Crystals and Conveyor all scripted and working with character animation
Only tested in tutorial scene and hard coded the "Character" name, set up to get names or characters animals based on the connected clients list, but has yet to be tested
5 years ago
s3607057 (Angus Niven)
0f9d8df6bc
Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
5 years ago
ClairePeta
170c11a7e3
Cannon fixed and tested - need to limit the pushing of the character!
5 years ago
s3607057 (Angus Niven)
d7f847d462
Adjusted the spawning script & moved spawn points in the racetrack level to get the desired spawning arrangements - the middle point will be used only with an odd number of players, and the spawn points to the side will be used first.
Also fixed a typo in RaceTrack.asset.
5 years ago
s3607057 (Angus Niven)
b99047df21
Added conveyor belt to racetrack.
5 years ago
s3607057 (Angus Niven)
e5d12374c6
Pits & cannons added to racetrack.
Modified the pit prefab (sorry Claire), the surrounding blocks clashed with neighbouring pits/walls/water/etc.
Starting the game will now take you to the 4-player alpha racetrack rather than Colour Collide.
Camera now scrolls along the racetrack level at a rate of 1 block per turn. Currently nothing happens to people who fall behind it, except that you can't see them.
Pets will no longer paint blocks in their colour. (I had to modify the ColorCollide.cs script for this, as I could not figure out how to turn a script into a .asset object as was done for ColorCollide.asset.)
5 years ago
ClairePeta
e5cf27b937
Work in Progress - Scripting up Traps
5 years ago
Claire Peta
dbc30f7eca
Finalizing of model/prefabs for Traps
5 years ago
ClairePeta
60e9ecff0f
Animal colour hex fix
Trap creation
5 years ago
JoshuaReason
c0b73c47f1
Limited moves to four + added move*2 to starting blocks
5 years ago
Joshua Reason
e671902d0d
Connected cLients are visible to all other clients + Login UI updates
5 years ago
s3607057 (Angus Niven)
95b9d6c530
New four-player racetrack level, running from x = -15 to x = 15.
5 years ago
s3607057 (Angus Niven)
1a517e43e1
Updated racetrack level.
5 years ago
s3607057 (Angus Niven)
8942ea8d9b
Started a fixed racetrack level with a starting pen, walls, water, and pits.
5 years ago
ClairePeta
096edc62a8
Fixed old port issue
Added colours for each animal (Tested with selection black out) - need Joshua's help for server push
5 years ago
Joshua Reason
2688a10ca9
Added unity scenes to LFS + cleaned up scene folder
5 years ago
Claire Peta
dac57cd66c
Remove colour and added some more animals to allow for eight players, script set up to hard code a colour for each animal - colours not actually set up specifically yet
5 years ago
Claire Peta
31364ee301
Re-Build with different sizing and video upload for Presentation video
5 years ago
JoshuaReason
6a49087a02
Fixed some stuff + did a build
5 years ago
JoshuaReason
05ef0cad45
Did a build, don't know what changed
5 years ago
Claire Peta
2cfa6facba
Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
5 years ago