6 Commits (650630995024c7e59e26aa96e64711fc0355a228)

Author SHA1 Message Date
  ClairePeta 27ef03ad62 Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
  s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
  s3607057 (Angus Niven) d7f847d462 Adjusted the spawning script & moved spawn points in the racetrack level to get the desired spawning arrangements - the middle point will be used only with an odd number of players, and the spawn points to the side will be used first. 5 years ago
  s3607057 (Angus Niven) b99047df21 Added conveyor belt to racetrack. 5 years ago
  s3607057 (Angus Niven) e5d12374c6 Pits & cannons added to racetrack. 5 years ago
  s3607057 (Angus Niven) 95b9d6c530 New four-player racetrack level, running from x = -15 to x = 15. 5 years ago