1 Commits (53cb01b5e5583d751ff4813d21a6874959cc3af8)

Author SHA1 Message Date
  s3607057 (Angus Niven) be9a258618 Added a bunch of longer map sections. Added a simple weighting system for map sections (set for each section in the inspector), so that the proper map sections don't get drowned out by all the varieties of length-1 link sections. Removed the pit and conveyer belts from the 4-player spawn, so that we can use it for a demo. 4 years ago
  s3607057 (Angus Niven) 465a8eb6b7 Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
  Joshua Reason 420c2d23e0 Started on Logic Trough UI 5 years ago
  Joshua Reason c492889df0 -Edge detection 5 years ago
  Claire Peta 45bf45d775 - Five Tutorial level creation 5 years ago
  JoshuaReason aba83b2940 Set up Unity 5 years ago