1 Commits (492d895e65608465213c889ef8edeba75c0222ae)

Author SHA1 Message Date
  s3607057 (Angus Niven) be9a258618 Added a bunch of longer map sections. Added a simple weighting system for map sections (set for each section in the inspector), so that the proper map sections don't get drowned out by all the varieties of length-1 link sections. Removed the pit and conveyer belts from the 4-player spawn, so that we can use it for a demo. 4 years ago
  SWIN\jreason e9d51aa805 Clients wait for other Clients. 5 years ago
  Joshua Reason 8b1e2b3d78 more work on gamemodes 5 years ago
  JoshuaReason b02e6c0cd2 fixed character + added inventories 5 years ago
  Joshua Reason 64be9103e8 More UI work 5 years ago
  JoshuaReason 6320a8cbe8 -For Loop 5 years ago
  Joshua Reason c492889df0 -Edge detection 5 years ago
  Joshua Reason 3bf96bdbd6 Started implementing logic blocks 5 years ago
  JoshuaReason aba83b2940 Set up Unity 5 years ago