14 Commits (492d895e65608465213c889ef8edeba75c0222ae)

Author SHA1 Message Date
  s3607057 (Angus Niven) 492d895e65 Made new, smaller starting areas to promote collisions and jostling at the start of the game. (The original starting areas are still there, just no longer used.) 4 years ago
  s3607057 (Angus Niven) 38d878685d Fixed the conveyor belt issue that was causing map errors. 4 years ago
  s3607057 (Angus Niven) 9ab1d1d334 Fixed a few errors in track prefabs. 4 years ago
  s3607057 (Angus Niven) 53cb01b5e5 Fixed up the 8-player spawn, added a map section that was mistakenly left off the roster. 4 years ago
  s3607057 (Angus Niven) 58ab77df6a Fixed a missing entry on the Width 5 map section list. 4 years ago
  Claire Peta 726859573f Chicken Wing 5 years ago
  s3607057 (Angus Niven) ecb0fe6dc8 Fixed conveyor belt going the wrong way in Backbelt 5-1 (and added a variant with a slightly different pit arrangement).Added a couple of extra link sections. 5 years ago
  Claire Peta 866c8e2e02 Fix conveyorbelt issue 5 years ago
  s3607057 (Angus Niven) 68616012ac Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up). 5 years ago
  s3607057 (Angus Niven) 5b31d42f21 Fixed wrong bool ticked on one of the map sections. 5 years ago
  s3607057 (Angus Niven) c7dc3a5dcc Added item spawn locations to all existing map section prefabs. Also pushed a second snaking map section. 5 years ago
  s3607057 (Angus Niven) c535a241a8 Changed a few prefab sections & fixed some misalignments. 5 years ago
  s3607057 (Angus Niven) b67bcde3fa Lowered difficulty mins on some of our level sections so they'll show up earlier. Made difficulty scale up faster with track length. Fixed a misalignment of the in-ground trap components. 5 years ago
  s3607057 (Angus Niven) be9a258618 Added a bunch of longer map sections. Added a simple weighting system for map sections (set for each section in the inspector), so that the proper map sections don't get drowned out by all the varieties of length-1 link sections. Removed the pit and conveyer belts from the 4-player spawn, so that we can use it for a demo. 5 years ago