10 Commits (3cfd98a474d0279149ebc2dd5a52484e4f3dfbab)

Author SHA1 Message Date
  Claire Peta 96fcac2b78 Have to head home, psu hof small changes i made while play testing for bugs and whatnot 4 years ago
  s3607057 (Angus Niven) 465a8eb6b7 Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
  s3607057 (Angus Niven) 923c5dfdf4 Split the racetrack script off into its own asset. The change to Data/Networking/Server/Realtime doesn't seem to be showing up in Sourcetree for some reason, though. It should have New Racetrack Game Mode.asset as its Value. 4 years ago
  s3607057 (Angus Niven) d7f847d462 Adjusted the spawning script & moved spawn points in the racetrack level to get the desired spawning arrangements - the middle point will be used only with an odd number of players, and the spawn points to the side will be used first. 4 years ago
  s3607057 (Angus Niven) f14e183010 Corrected the RaceTrack gamemode to link to the correct GameMode scene. 4 years ago
  s3607057 (Angus Niven) e5d12374c6 Pits & cannons added to racetrack. 4 years ago
  Claire Peta 6df4a62656 EOD thursday class 5 years ago
  JoshuaReason e48e419c29 fixed client inventory removing items + time is sent over by server 5 years ago
  Joshua Reason b368c78f9e Added leader score; 5 years ago
  Joshua Reason 8b1e2b3d78 more work on gamemodes 5 years ago