117 Commits (377c5d44167936d03f50984285e5a62c6f7561dc)

Author SHA1 Message Date
  s3607057 (Angus Niven) 377c5d4416 Corrected a spawn location in the seven-player lineup. 5 years ago
  s3607057 (Angus Niven) 9ab1d1d334 Fixed a few errors in track prefabs. 5 years ago
  ClairePeta fb9b352db3 Small changes i had here and ones i made to try and fix an error 5 years ago
  Joshua Reason ae12fa33c8 fixed rotate converoy belt section 5 years ago
  s3607057 (Angus Niven) 53cb01b5e5 Fixed up the 8-player spawn, added a map section that was mistakenly left off the roster. 5 years ago
  s3607057 (Angus Niven) 58ab77df6a Fixed a missing entry on the Width 5 map section list. 5 years ago
  Joshua Reason fbb4da7234 Fixed map generation bug in build 5 years ago
  Joshua Reason 7e1f85b7e4 Did some webGL fixes + port stuff 5 years ago
  s3607057 (Angus Niven) db19ee9723 Made the cannons able to start at different points in their countdowns. Made falling off things cost lives (player is currently notified a turn late). 5 years ago
  Claire Peta 726859573f Chicken Wing 5 years ago
  s3607057 (Angus Niven) c3cd229d15 Fixed problems with falling of the far side of the track, made the pit trap logic the same as the falling-off-the-side logic, removed some sub-par link sections that were clogging up the lists of possibilities. 5 years ago
  Claire Peta 3cfd98a474 Fix the cow, 5 years ago
  s3607057 (Angus Niven) ecb0fe6dc8 Fixed conveyor belt going the wrong way in Backbelt 5-1 (and added a variant with a slightly different pit arrangement).Added a couple of extra link sections. 5 years ago
  Claire Peta 866c8e2e02 Fix conveyorbelt issue 5 years ago
  Joshua Reason 506cfb8f2c Falling works + fixed cannon prefab 5 years ago
  ClairePeta 3f25529235 Added sprites to resources for client side so icons load for logic blocks, 5 years ago
  ClairePeta de9fa199f3 Added winner scene, 5 years ago
  Joshua Reason 3e1b9c674e Webgl works alongside android + included in project 5 years ago
  ClairePeta 0208a6d7c5 Billboard the player order on the backs of each character, 5 years ago
  s3607057 (Angus Niven) 68616012ac Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up). 5 years ago
  JoshuaReason 74bfd13ced Block gizmos visible in Prefab view 5 years ago
  s3607057 (Angus Niven) 5b31d42f21 Fixed wrong bool ticked on one of the map sections. 5 years ago
  JoshuaReason eab76a866f fixed hookshot serialization + added isvisible function 5 years ago
  s3607057 (Angus Niven) c7dc3a5dcc Added item spawn locations to all existing map section prefabs. Also pushed a second snaking map section. 5 years ago
  Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 5 years ago
  ClairePeta a360fe8d9c Fixed the cannon and converyor belt traps, and set up Block to mark some as spawnable locations - please noone touch the blockspawn script - im still working on it 5 years ago
  s3607057 (Angus Niven) 6f594d0436 Hopefully fixed issue with the missing spawn block in the 4-player pen. 5 years ago
  s3607057 (Angus Niven) 25610a9901 Removed some link sections from the roster (the 7-widths and the ones that had water/pits next to the edge, because those looked weird). 5 years ago
  s3607057 (Angus Niven) 16eb8a02b4 Another 4-player spawn revision. 5 years ago
  Claire Peta 1105ee3d41 Fix max players to 8 5 years ago
  s3607057 (Angus Niven) 014d93be9a Revised the four-player spawn prefab to fix an imbalance we noticed while testing. 5 years ago
  ClairePeta 6506309950 Fixed character play order, 5 years ago
  Claire Peta 50ac156d92 Forgot to push lafter class last night 5 years ago
  s3607057 (Angus Niven) 2a0c9f8017 Added a new map section as an example of what I was talking about this evening. 5 years ago
  s3607057 (Angus Niven) 51a19604ad Yet another fix to misaligned pits. 5 years ago
  s3607057 (Angus Niven) 2fe1a12481 Fixed another prefab section with misaligned pits. 5 years ago
  s3607057 (Angus Niven) c535a241a8 Changed a few prefab sections & fixed some misalignments. 5 years ago
  s3607057 (Angus Niven) b67bcde3fa Lowered difficulty mins on some of our level sections so they'll show up earlier. Made difficulty scale up faster with track length. Fixed a misalignment of the in-ground trap components. 5 years ago
  s3607057 (Angus Niven) 58eed26957 Fixed an accidental misalignment between the 4-player spawning pen and the track. 5 years ago
  s3607057 (Angus Niven) 1b97696e30 Added turntable conveyer belts with appropriate icons. 5 years ago
  s3607057 (Angus Niven) 32af52cf38 Fixed 4-player spawn to account for double-moves, changed MapManager to prevent more than one link section spawning in a row. 5 years ago
  s3607057 (Angus Niven) be9a258618 Added a bunch of longer map sections. Added a simple weighting system for map sections (set for each section in the inspector), so that the proper map sections don't get drowned out by all the varieties of length-1 link sections. Removed the pit and conveyer belts from the 4-player spawn, so that we can use it for a demo. 5 years ago
  ClairePeta e52227703c Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. 5 years ago
  ClairePeta 6bfb58f4be Finished the environment turns for the traps 5 years ago
  Joshua Reason 5ee1be61f3 Conveyorbelt works 5 years ago
  Joshua Reason 3afffa1575 -Updated water to new system + Jumping has a bounce effect 5 years ago
  s3607057 (Angus Niven) 547e82ab82 Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with. 5 years ago
  ClairePeta 798a8d8d31 Client deaths moves them from screen. 5 years ago
  s3607057 (Angus Niven) 0bccb8dc42 Added more conditions to map section selection, based on width & difficulty, with width reducing & difficuty increasing as the game continues. Also split camera movement in RacetrackGameMode off into its own function in preparation for expanding it, so it doesn't clutter up OnRoundEnd. 5 years ago
  Claire Peta 09108d3a1f Had the remove lives in the } instead of outside :S tested and confirmed 5 years ago