1 Commits (365b6605cdad8ff173575263331169ebaa7dd41e)

Author SHA1 Message Date
  s3607057 (Angus Niven) 547e82ab82 Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with. 5 years ago
  s3607057 (Angus Niven) 465a8eb6b7 Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
  Joshua Reason 420c2d23e0 Started on Logic Trough UI 5 years ago
  Joshua Reason c492889df0 -Edge detection 5 years ago
  Claire Peta 45bf45d775 - Five Tutorial level creation 5 years ago
  JoshuaReason aba83b2940 Set up Unity 5 years ago