8 Commits (35798a69d224d776ed86fcfa1aeb51e4eb9db717)

Author SHA1 Message Date
  s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
  s3607057 (Angus Niven) e5d12374c6 Pits & cannons added to racetrack. 5 years ago
  Joshua Reason 2688a10ca9 Added unity scenes to LFS + cleaned up scene folder 5 years ago
  Claire Peta aa2fa478fc pre-class changes 5 years ago
  Claire Peta 140ae8df02 i did more things 5 years ago
  Claire Peta 48d116ed18 I did things 5 years ago
  Joshua Reason b368c78f9e Added leader score; 5 years ago
  JoshuaReason 35bb46e571 Started Gamemode rework 5 years ago