7 Commits (2386dda271196210d811df5c89e8f0255899d2b5)

Author SHA1 Message Date
  Joshua Reason 506cfb8f2c Falling works + fixed cannon prefab 4 years ago
  ClairePeta 3f25529235 Added sprites to resources for client side so icons load for logic blocks, 4 years ago
  ClairePeta de9fa199f3 Added winner scene, 4 years ago
  ClairePeta a360fe8d9c Fixed the cannon and converyor belt traps, and set up Block to mark some as spawnable locations - please noone touch the blockspawn script - im still working on it 4 years ago
  ClairePeta 6506309950 Fixed character play order, 4 years ago
  Claire Peta 50ac156d92 Forgot to push lafter class last night 4 years ago
  ClairePeta 6bfb58f4be Finished the environment turns for the traps 4 years ago
  s3607057 (Angus Niven) 465a8eb6b7 Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
  ClairePeta 27ef03ad62 Separated the traps that need to be called after each turn and then after each round in the traps script 4 years ago
  Claire Peta b72f2d042c Cannon, Water, Crystals and Conveyor all scripted and working with character animation 4 years ago
  ClairePeta 170c11a7e3 Cannon fixed and tested - need to limit the pushing of the character! 4 years ago
  ClairePeta 3ed20990ef Trap scripts finished - for now - starting testing and will adjust if needed. 4 years ago
  ClairePeta e5cf27b937 Work in Progress - Scripting up Traps 4 years ago
  Claire Peta dbc30f7eca Finalizing of model/prefabs for Traps 4 years ago
  ClairePeta 60e9ecff0f Animal colour hex fix 4 years ago