ClairePeta
8bd42e3aa7
Character lives displayed inplace of score, removed scenescore as not being used
added line so character and client lives update
tested with one client
5 years ago
Joshua Reason
8f6a4c49ba
Cleaned up GameMode and GameManager
5 years ago
JoshuaReason
86b613e888
Started to clean up GameManager + merged with Angus's changes
5 years ago
s3607057 (Angus Niven)
923c5dfdf4
Split the racetrack script off into its own asset. The change to Data/Networking/Server/Realtime doesn't seem to be showing up in Sourcetree for some reason, though. It should have New Racetrack Game Mode.asset as its Value.
5 years ago
s3607057 (Angus Niven)
0f9d8df6bc
Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
5 years ago
s3607057 (Angus Niven)
e5d12374c6
Pits & cannons added to racetrack.
Modified the pit prefab (sorry Claire), the surrounding blocks clashed with neighbouring pits/walls/water/etc.
Starting the game will now take you to the 4-player alpha racetrack rather than Colour Collide.
Camera now scrolls along the racetrack level at a rate of 1 block per turn. Currently nothing happens to people who fall behind it, except that you can't see them.
Pets will no longer paint blocks in their colour. (I had to modify the ColorCollide.cs script for this, as I could not figure out how to turn a script into a .asset object as was done for ColorCollide.asset.)
5 years ago
JoshuaReason
28aaff87b6
Hot Fix: missing end of comment in GameMode
5 years ago
JoshuaReason
8a6c5bbcb6
Started cleaning up Gamemode and GameManager
5 years ago
JoshuaReason
ffa4619081
Have Score updating
5 years ago
Claire Peta
6df4a62656
EOD thursday class
5 years ago
JoshuaReason
e48e419c29
fixed client inventory removing items + time is sent over by server
5 years ago
Claire Peta
140ae8df02
i did more things
5 years ago
Claire Peta
267fdba368
final push pre-beta presentation
5 years ago
Claire Peta
63b1ef13ad
Change starting cube colour
5 years ago
Claire Peta
1e438e5225
fixed scoreboard problem, linked score updated into scoreboard script, automatic load
5 years ago
Joshua Reason
b368c78f9e
Added leader score;
Returned to lobby after disconnect
Added round count
5 years ago
Joshua Reason
8b1e2b3d78
more work on gamemodes
5 years ago
JoshuaReason
35bb46e571
Started Gamemode rework
5 years ago
Claire Peta
57d423d041
move code to game manager: change object texture and update player UI/collected vale
created level scoreboard for amount of coloured gameobjects 10second timer, then loads the main scoreboard, ten second timer, then loads the new scene based on string given in inspector
allow texture to load through script
5 years ago
Joshua Reason
b73a3b3414
removed testing scenes.
Multiplayer works but is not polished.
5 years ago